Click to Down

[JH]: We talk about everything, top-to-bottom, with all our creative partners. The first Destiny had a non-silent protagonist. In Destiny 2, we put an emphasis on the player’s story and we feel that, when it comes to the balance of how much should you talk vs an NPC, it should be more NPC. This isn’t Master Chief or Nathan Drake, this is supposed to be you. We don’t want to be presumptuous about the words we put in your mouth as you’re exploring. Ghost is there to help guide you through the story.

All activities in Destiny 2 can be played cooperatively, but the real test of a Fireteam’s comradery comes in Strikes, which Destiny 2 provides plenty of. There are five Strikes in Destiny 2 (six if you’re on PS4), and each is meticulously crafted to test a Fireteam. They’re far more exciting than the Strikes in vanilla Destiny and dole out some quality loot. Those looking for a challenge and some of the top-of-the-line loot will want to try the Nightfall, however, which is unlocked later in the game.

[JH]: Grimoire Cards as you knew them the past few years are gone. Who’s to say how we’re going to make that content more accessible outside of the game. However, what I can say is that it was a goal for us to take all that Grimoire content and get it into the game so that it was more accessible to players.

Destiny’s sequel still has a stunning lack of features, of new things to do in and with its content. Where’s the variety of Crucible modes? Where are the custom lobbies? Where is Horde mode and strike scoring? What about customizable difficulty and gameplay modifiers? Why don’t we have any in-game systems we can use to challenge ourselves and our friends? If incentive is necessary, why not offer emblems for running strikes, story missions or even raids with certain modifiers turned on? How about a system to share or feature custom-made challenges and offer a small sum of Silver for popularity? Additional raids, strikes and explorable spaces are nice, but they don’t solve the problem. Features, things to do with that content, do solve the problem and Destiny 2 currently doesn’t even offer as many as its predecessor.

[JH]: There’s two key things going on with Ghaul. One is giving him a goal and objective that he desperately wants that we as players can relate to. What do you care about? It’s your light, your progress, your powers. You care about that which the Traveler has given you. Ghaul wants that, and it’s the thing that you’re both going to fight for. The second is, when you start digging into the story, you see that he has a drive and obsession with being worthy. He doesn’t want to just take it, he wants to earn it.

6 Queenbreakers VS The WitnessThere was an interesting moment when we finally run into the Taken again. As new players, the game acted as if The Taken King never happened. With the possibility of a lot of these moments popping up, how have you handled the whole new player vs. returning player conundrum?

Over the course of its lifespan, most players agreed that Destiny’s most persistent problem was a general lack of content. There just wasn’t enough to do between DLC expansions. The thing is, those expansions never actually helped all that much. It would only take a week or two for the hardcore crowd to start complaining about a lack of content again. Some would blame those players for spending too much time with the game and burning through that content too quickly, but it’s only natural that players would quickly burn through expansions when they often didn’t include many new features. I was cautiously optimistic that Destiny 2 would address the real issue at the heart of its forebear’s content woes, but this sadly hasn’t been the case. It’s added a few minor features in the form of the new director, a map, small activities in its explorable spaces, milestones and flashpoints, but that that’s it. Oh wait, scratch that. Milestones and flashpoints are just re-branded bounties, so they’re actually not new at all. So not only does it offer less content than Destiny’s final form, but it still hasn’t addressed the first game’s core problem.

The Strike is a good place to start. It reveals a little more of the world players can expect, showcasing great improvements to Destiny. The most notable thing about the Strike is just how open it felt. Instead of running casually down one big hallway that twist and turns, the Strike makes use of all the space available. The number of paths available was astounding and never has it been so easy to get separated from Destiny 2focus the group, meaning communication (or keeping an eye out) is key. Party members can’t just run ahead to go off and do their own thing; the Strike actually requires some teamwork and that’s a good thing. More than a few times, imminent danger is awaiting any careless Guardian who might think "I’ve got this." The mechanics of it all also helped with this feeling, giving the Strike enough complexity, but not so much that it felt bogged down. It’s hard to get an exact read, though, because this is only one Strike and without leveling of any sort, it might just seem tough. This is how every Destiny expansion has played out. Things feel like they were getting more challenging, but level up enough gear and light, and those Strikes become cake-walks. I even encountered some of this already, by just breezing past the giant drill without stopping. What looked like a challenging set piece became just a set piece. No interaction required.

번호 제목 글쓴이 날짜 조회 수
12042 Does Bungie Really Care About What Their Fans Think Anymore? PattyWeston07668718 2025.12.15 0
12041 1KBET Indonesia: Situs Resmi Slot & Live Casino Terbaru RalphDana4973285 2025.12.15 0
12040 Honkai: Star Rail - Hidden Achievements In Amphoreus GenieRinaldi20801638 2025.12.15 0
12039 Ranking The 10 Best Counter-Strike: Global Offensive Maps CindyZambrano3396816 2025.12.15 0
12038 Genshin Impact: Guide To Liben And His Marvelous Merchandise SteveTakasuka30 2025.12.15 0
12037 Genshin Impact: Best Characters From 2022, Ranked JoeannChadwick041672 2025.12.15 0
12036 Fortnite Chapter 3 Season 4 Battle Pass Guide (Stars, Tiers, & Rewards) CindyPortus4704 2025.12.15 2
12035 Playerunknown's Battlegrounds: A Beginner's Guide To Survival ShonaPinkham224393 2025.12.15 0
12034 Apex Legends: 10 Pro Tips For Ranking Up In Ranked Leagues FernandoMalin181698 2025.12.15 0
12033 Team Soda SEO Expert San Diego SAMWinona0729565280 2025.12.15 0
12032 Noriyoshi Fujimoto On Why Dragon Quest Builders Is Not Another Minecraft ChristineVpy13855 2025.12.15 0
12031 Genshin Impact: Fishing Associations Guide CarmaKnutson72014 2025.12.15 0
12030 Destiny 2’s Biggest Problems Don’t Include A Lack Of Loot JestineBirdwood0009 2025.12.15 0
12029 Apakah Anda Ingin Mengetahui Cara Bergabung Judi Slot Online? Simak Ulasan Berikut! ArthurRoe147042 2025.12.15 4
12028 Analysis Of Easy Money: The Allure And Implications AmelieM10956877209099 2025.12.15 2
12027 Overview Of Leading Online Casinos And Gaming Insights In The Current Market ArnetteCatalan3 2025.12.15 0
12026 Destiny 2’s Leviathan Has An Identity Problem NIVOlga56007534132077 2025.12.15 0
12025 Ciri Mutlak Agen Slot Pulsa Tidak Dengan Potongan Harga Gimana Bonus Lengkap NGSMaggie484617964 2025.12.15 1
12024 Predator: Hunting Ground And Dead By Daylight Define Asymmetric Games KobyCatlett300446 2025.12.15 0
12023 Apex Legends: Character Guide To Every Playable Legend SallieRoof227093503 2025.12.15 0