There is one final note to touch on. Destiny 2 has made the same mistake as its predecessor. Introducing a new expansion has now locked out many Guardians from participating in some of the easier end-game content, and if those Guardians don’t pay up, too bad. It perfectly sums up the open arms of the Destiny franchise, while only having room to hold so many. Much like the Infinite Forest, Destiny 2 looks to be in a constant state of flux and can’t quite figure out the right simulation.
Going deeper into the earth, we finally found what the Red Legion was searching for, Protheon, the Modular Mind. This giant bipedal Vex machine was the final boss and he was quite the challenge. All his attacks caused splash damage and a single stomp was enough to snuff out a Guardian. While he was quite the bullet sponge, Bungie did make it interesting by constantly changing the arena. A multi-tiered boss, Protheon would destroy the arena, sending us falling down to a new one. Each arena had its own little quirk. The second had a burning effect every now and again that would drain health. The third was surrounded by a lake of a milky white substance that would birth Vex grunts. It’s was an exciting boss battle that was more entertaining and engaging than anything in vanilla Destiny 2 Subclass Balance.
This new loot box is known as a "Prismatic Matrix" and works very much like a package gacha. The Prismatic Matrix has its own pool of ten possible items for players to pull out of it and players can make ten pulls per week. Once the next weekly reset hits, the matrix will refresh with a stock of ten new items. The Prismatic Matrix only awards items players don’t already have, so each pull will award the player with something new. It sounds good at first, but there are a few catches. Players only get one free pull per week and all the others have to be paid for with real money. Players can’t even bank their weekly pulls in order to guarantee themselves something they want because Destiny 2 will only allow players to bank a maximum of three free pulls. This means that the absolute most one could get for free in a week is four items. That...really doesn’t sound like much of an improvement does it? If anything, these boxes will encourage burst spending as overeager players race to make sure they have all the items available for a given week.
Mercury sits happily at the top of the destinations menu like it was there all along. Brother Vance welcomes Guardians with open arms to the Lighthouse (only reserved for the best of PvP in Destiny), waiting for Osiris' return. Like everything else to follow though, Mercury quickly proves that it is a veiled guise for a rather bland play space. It's small while giving of the illusion of unlimited potential. It only has one public event, and while covering much more ground than other public events, it’s still the only one (plus sparrows don’t work). At least the other destinations have multiples. The Infinite Forest is a clever trick, that has been pulled before, it’s just on a slightly larger scale, not confined to a space like the Prison of Elders from House of Wolves in Destiny. It’s doing the same thing though, just changing the facade.
While including a loot box that doesn’t award duplicates is better than only having completely random loot boxes, doing so doesn’t take away from the fact that Bungie’s game is still highly encouraging its players to engage with loot boxes instead of actually earning loot. It also doesn’t take away from the fact that they’re still pushing random microtransactions in a game with a sixty dollars price tag and paid DLC. What’s more, they don't appear to see anything wrong with this.
"Outside of the Prismatic Matrix, players may continue to earn Bright Engrams each time they level up, and they can still purchase these engrams if they want a chance to get everything from the Season 3 catalog. Additionally, we’re increasing the number of items available from Tess each week with Bright Dust, from 14 to 18 items.
There’s no real choices and trade-offs to be made anymore. The same goes for the rest of the game. The in-depth and often rewarding dialogue trees are gone, replaced with options that boil down to whether or not the player character is going to be either nice or sarcastic nice. There are no karma checks, no skill checks, no special checks, nor even long and interesting conversations to be had. Dialogue might as well just be there because previous Fallout games had it. The list could go on, but is perhaps better saved for another time. As it stands,Fallout 4 has gained massive mainstream success. It just had to become a different game in order to get it; a game that’s much more a shooter with RPG elements than it is an RPG with shooter elements. It became a game one that fans of the old Fallout games have grown to hate and possibly a series that RPG fans in may no longer care about in the future. Taken on it’s own It’s a decent game, but one that has nonetheless been compromised for the sake of short-term sales. The same is true of Dead Space 3.