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As such, players might want to use Teleport (Aerotheurge 1) to get some alone time with the Dead Magisters. That, or players can set up a vantage point closer to the Dead Magisters but away from the Harbinger. That way, they can take care of the Dead Magisters without arousing suspic


It’s important to remember that the Harbinger itself has immunities towards Fire, Poison, and Decaying, as well as 20-percent Water Resistance. Moreover, Dead Magisters have 200-percent Resistance (meaning, they can heal) from Poison. On the get-go, these statuses mean players can’t rely on good ol’ burst Spellcasters in this bat


Fleetfoot remains active after use

The original way to play the game is such a bore. Players are stuck walking throughout the Slg Game Collectibles, and it makes it feel like it drags on. The Endless Runner gift bag in Divinity: Original Sin 2 adds the Fleetfoot ability to the player's hotbar immediately. Using this ability allows the player to move at a faster pace. It also doesn't need to be reactivated, since it automatically reactivates after each battle. Never worry about walking to a destination ever ag


Even better than Rupture Tendons is the Sawtooth Knife skill. This skill can be grabbed after a player reaches level four from Hilde in Fort Joy. What makes this skill great is that it deals direct damage to the enemy's health bar without needing to go through physical armor. If the enemy happens to not have physical armor , this skill causes them to bleed for three turns. Like many of the other skills, this one can backs


Possibly the best skill to use on a single enemy from the Scoundrel tree is Terrifying Cruelty. This skill can inflict two different status effects on the enemy hit by it, Terrified and Bleeding. Bleeding will cause damage over time for two turns and Terrified will cause the enemy to run away in fear. On top of that, this skill deals one hundred and ten percent damage to the enemy and can backstab. The only downside to this skill is that it costs three action points to use and has a four turn coold


The other fifty percent of the damage gets redirected to the player who used the skill. The area of effect of this skill is a little larger than Provoke and gets used about as often. Characters are often too spread out for this ability to mat


It’s initially a bit of a stretch for Fane to play as a Ranger build, as he's more geared towards magic. Over time, though, he can grow into the role of a long-range damage dealer. The key is to combine Fane’s Summoning ability with Ranger skills. This way, he has a few minions to keep enemies busy while he deals damage from a


The Guardian Angel skill has the same downfall as Provoke and doesn't draw the enemy's attention. Guardian Angel creates a circle in which allies can take shelter from damage in. While inside the circle, allies will take fifty percent less dam


The Summoning and Necromancer skills allow Fane to raise creatures, totems, skeletons, and many more strange yet helpful companions for the party. These summons give the party much more firepower, and can serve as distractions for enemies. The more allies the player has, the more opportunities there are to hit foes where it hu


The Scoundrel tree is filled with deadly abilities that can bring enemies to their knees. The most important part of using this tree is to focus on getting backstabs and moving far across the battlefi


Deflective Barrier is one skill that is ultimately unnecessary when going up again enemies. It provides physical armor to the player and allows projectiles to be reflected back at the user. The problem with the skill is that it doesn't prevent the original projectile's effe


Rupture Tendons is a great skill for players to obtain as soon as they can. It is a great skill to use against boss enemies to take them down a peg. This skill is great for two reasons. One, it deals one hundred percent damage to the enemy and can backstab. Two, it causes the enemy to take damage whenever they decide to move. Setting up a situation where the enemy will have to move after using this skill will cause them to receive piercing damage with each step. Ruptured Tendons only lasts for two turns, but it is worth


Backlash is one of the most essential skills for any Scoundrel build. It can be chosen when creating a new character or when the player reaches Fort Joy. This skill teleports the player who uses it behind the enemy and backstabs them at the same time. One of the best parts about this perk is the low action point cost. This skill only costs one action point. The downside is that it has a 3 turn cooldown, so players will have to rely on other means to get behind other enemies. That's where the other skills come


One of the greatest things about running the Scoundrel tree is that every attack skill can backstab. The Throwing Knife skill is one of the many skills capable of backstabbing an enemy despite it being able to be used from a distance. Scoundrel players tend to not run out of movement easily, but in the case that they do, this skill has a good distance and costs two action poi

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