Click to Down

You talk about the four-people having different and important roles in the Crucible. I’m curious as to why you didn’t add a fourth class. Every match will have at least one duplicate class. Doesn’t that defeat the idea that each player has an important role to play?

There’s no real choices and trade-offs to be made anymore. The same goes for the rest of the game. The in-depth and often rewarding dialogue trees are gone, replaced with options that boil down to whether or not the player character is going to be either nice or sarcastic nice. There are no karma checks, no skill checks, no special checks, nor even long and interesting conversations to be had. Dialogue might as well just be there because previous Fallout games had it. The list could go on, but is perhaps better saved for another time. As it stands,Fallout 4 has gained massive mainstream success. It just had to become a different game in order to get it; a game that’s much more a shooter with RPG elements than it is an RPG with shooter elements. It became a game one that fans of the old Fallout games have grown to hate and possibly a series that RPG fans in may no longer care about in the future. Taken on it’s own It’s a decent game, but one that has nonetheless been compromised for the sake of short-term sales. The same is true of Dead Space 3.

Shaders, ships and sparrows, which could all be obtained as rewards in the Destiny 1 era, are tied to Destiny 2’s microtransaction system. Sure, common and rare shaders can be found be exploring the different worlds, but the most desirable shaders are all locked behind microtransactions and are now single use. It’s cool that shaders can now be individually placed on each piece of armor or weapon, but turning them into one-time consumables tied to microtransactions is terrible. Swapping shaders in and out in Destiny 1 was a fun piece of customization, but Destiny 2 strips that away.

[JH]: We have lots of contextualized moments in target locations where there are moments that, when you go back and play with your returning character, you get a series of lines that will acknowledge the experiences you’ve had. When we tackle the story, one of the challenges we had was about how serialized we wanted to be. We want to bring new fans into this franchise, but in doing so we need to make it accessible. So, the experience of a new player in this sequence is to introduce the Taken as if you’d never heard of them before. We wanted to make sure a new player got who they were without being bogged down with too much lore. For a returning player, however, you’re going to see it’s pretty different.

[Matthew Ward]: We had the opportunity to spend time building him up in that he’s not just a bad guy. In his world, he’s the good guy with a purpose. There’s something that’s deeper to him. We wanted to make sure our antagonist wasn’t just a cliché.

Just about everything you love about Destiny is returning. We’ve got a campaign with a series of story missions that tell a grand tale of courage and heroism. We have strikes. Of course, we’ve got a brand-new Raid, which I can say nothing about because it’s the pinnacle activity. We have different ways to explore the world. We’ve all been on Patrols, but now there are Lost Sectors to discover, public events with heroic activities, adventures given to us by MPCS. Finally, of course, there’s the Crucible for when we want to step away from the fight against the enemies.

Destiny nailed its gameplay mechanics perfectly out of the gate and those carry beautifully into Destiny 2. Aiming and shooting feel fantastic, while platforming has been tightened up with Guardians now able to clamber over ledges. Jumping is still a little floaty, but the clambering should help players avoid some unnecessary deaths.

It wants to be a sci-fi epic, but also a dedicated "fan’s game." It wants to welcome in new players, but old systems built in are great for pushing them away. It wants so much, and it can’t focus on what. This can most prominently be seen in the new Raid-lair coming out. Destiny as a series has gained a reputation for world-first completions of its raid, something to be seen as a race. What happens then to those who casually play that might want in on the action? It pushes them away, like everything else in Destiny 2. Why would anyone want to try their hand at the end-game content when it’s advertised as something for the best of the best.

Dead Space 3’s compromises were a bit more subtle , but they still resulted in a not-so-minor departure for the series. Where the first two games were horror games first and shooters second, Dead Space 3 was the opposite. It traded careful resource Vault Management Tips and situational weapons for resource crafting and all-purpose creations. Rather than a tense experience that required its players to think on the fly, players got an occasionally startling but overall leisurely romp through an undead ice planet. Once players acquired enough resources to craft a gun with both long and short range firing modes, any semblance of genuine scares and vulnerability went right out the airlock. Supposedly, Isaac isn’t even alone for most of the game thanks to his partner, Carver, appearing out of the ether during every other cutscene. Just like with Fallout 4 and Destiny 2, Dead Space 3 represented a shift in genre for the sake of more mainstream appeal. The semblance of the game its fans loved was still there, but that’s all it was: a semblance. The traits that made it unique, that attracted a fanbase in the first place, those were either severely watered down or cut out entirely in the name of attracting more casual players.

번호 제목 글쓴이 날짜 조회 수
11956 Female Genshin Impact Characters With Best Designs RalphQig673811376 2025.12.15 3
11955 Where To Get Layla's Ascension Materials In Genshin Impact SteveTakasuka30 2025.12.15 0
11954 Dead By Daylight: 5 Reasons The Legion Is The Best Killer (& 5 Reasons They're Not) PearlineAhuiaOva47 2025.12.15 1
11953 Destiny 2 Beta: First Impressions JoesphW79171524641829 2025.12.15 6
11952 Triangle Strategy: Chapter 3, Part 2 - Aesfrost Route Walkthrough BennieHzw0080698009 2025.12.15 1
11951 Dual Anal Retentive DAP ZitaCawthorn0323 2025.12.15 2
11950 Counter-Strike: Global Offensive: Beginner Tips For Danger Zone CindyZambrano3396816 2025.12.15 2
11949 How To Unlock Reflect 115 Camo In Modern Warfare 3 And Warzone WillaMcdougall36 2025.12.15 0
11948 EA Killed Anthem By Launching Apex Legends The Same Month Omar92I84283698 2025.12.15 0
11947 COD MW3: Best Marksman Rifles EllisArmenta655647125 2025.12.15 2
11946 The Best Boating Levels In Video Games CorazonPurdy496835 2025.12.15 0
11945 Remember Your First Nar Cannabis Lesson? I've Received Some Information... ChrisUpc30225277 2025.12.15 11
11944 10 League Of Legends Items Only Long-Time Players Remember QOSFrancesca5395 2025.12.15 0
11943 The Best Party Setups For Nahida In Genshin Impact YaniraSanborn369 2025.12.15 2
11942 How To Complete The Dragon Ball Strength Training Quests In Fortnite ShellyStoneman901176 2025.12.15 1
11941 Divinity 2: The Best Skills For An Undead Character JurgenMoran850794 2025.12.15 2
11940 Every Minecraft Passive Mob Ranked By Usefulness VirgilCason23849 2025.12.15 0
11939 Best Team Compositions For Electro Traveler In Genshin Impact ChesterLeibowitz91 2025.12.15 1
11938 Where To Get Nilou's Ascension Materials In Genshin Impact SabinaUyu448352 2025.12.15 1
11937 Triangle Strategy: Chapter 3 - How To Win The Vote PKBTina81870007992612 2025.12.15 1