Click to Down

Destiny nailed its gameplay mechanics perfectly out of the gate and those carry beautifully into Destiny 2. Aiming and shooting feel fantastic, while platforming has been tightened up with Guardians now able to clamber over ledges. Jumping is still a little floaty, but the clambering should help players avoid some unnecessary deaths.

Now let’s talk about the changes to the PC version. Overall, not a lot has been added in terms of content. Like the original release, players will need to wait a little bit before jumping into the Leviathan Raid and Trials of the Nine, which is a little disappointing for those transferring over, but it makes sense in the overall timeline. It’s up to Bungie to bridge the gap between PC and console updates moving forward, though. The mouse and keyboard controls are a welcome addition to the formula as Destiny almost feels perfect for the twitch-based shooting. Granted, this can be said about almost every first-person shooter, but Destiny feels even more attuned for keyboard and mouse controls than say Halo. I’m still unsure why Q was assigned to grenade when G is wide open, but thankfully you’re able to completely remap your commands to better suit your style.

void-hunter-melee-concept-silencing-striAfter that first mission, though, players are immediately ejected to space, where a limited number of things to do sits in a classic Destiny menu. Like, what? I can’t even land on a planet and just wander around? With nowhere else to go, it’s either hop in the Strike or hop in the Crucible.

[JH]: Grimoire Cards as you knew them the past few years are gone. Who’s to say how we’re going to make that content more accessible outside of the game. However, what I can say is that it was a goal for us to take all that Grimoire content and get it into the game so that it was more accessible to players.

The Strike is a good place to start. It reveals a little more of the world players can expect, showcasing great improvements to Destiny. The most notable thing about the Strike is just how open it felt. Instead of running casually down one big hallway that twist and turns, the Strike makes use of all the space available. The number of paths available was astounding and never has it been so easy to get separated from the group, meaning communication (or keeping an eye out) is key. Party members can’t just run ahead to go off and do their own thing; the Strike actually requires some teamwork and that’s a good thing. More than a few times, imminent danger is awaiting any careless Guardian who might think "I’ve got this." The mechanics of it all also helped with this feeling, giving the Strike enough complexity, but not so much that it felt bogged down. It’s hard to get an exact read, though, because this is only one Strike and without leveling of any sort, it might just seem tough. This is how every Destiny expansion has played out. Things feel like they were getting more challenging, but level up enough gear and light, and those Strikes become cake-walks. I even encountered some of this already, by just breezing past the giant drill without stopping. What looked like a challenging set piece became just a set piece. No interaction required.

[Jason Harris]: It’s really an amazing narrative opportunity to strip away the powers. It’s the tried and true, "is Superman really Superman without his powers," scenario. If given the opportunity, we would have loved to do more missions without players having their Light, but that is not the case. I looked at it as nothing more than a great story opportunity.

The third piece of DLC starts off with the Taken King, and Hive God, Oryx, travelling the stars in his colossal dreadnaught ship to kick off the Taken War. Apparently he wasn’t too thrilled with the Guardians killing his baby boy. The Awoken rally a pre-emptive strike, but it ends up being a massive failure, with their armada destroyed, and their Queen presumed dead. After this, Oryx begins enslaving members of other races, ala the Taken, so it’s up to the Guardians to put a stop to this. The Guardians obtain a new set of powers and are able to land relatively safely on the Dreadnaught where the Cabal are also waging war.

Upon release, one of the main criticisms hounding Destiny 2 Prophecy Dungeon 2 was its conversion of shaders from permanent unlocks to single-use consumable items . In response, many were quick to point out that shaders in general were easy to come by and that players wouldn’t actually be hurting for them all that much. In general, this is true. Shaders as an item are indeed relatively easy to come by. However, most of the best shaders are only gained through opening "Bright Engrams", items which are loot boxes in all but name. They’re obtainable through in-game means but only at a snail’s pace unless one decides to fork over some real cash. Players also have absolutely zero control over what they get out of them. So while those cool shaders are technically obtainable, there’s no guarantee that a player will ever get the one they want, much less more of it. So instead of encouraging players to enjoy Destiny 2’s new system that allows every piece of gear to be individually customized, the game instead pushes players to do the opposite and hoard what shaders they do get until they manage to obtain a piece of endgame gear that won’t be immediately scrapped. Armor and weapon mods suffer from a similar drawback too, though they can at least be bought with in-game currency. This problem isn’t just limited to consumables either. Thanks to Destiny 2’s deplorable token system, there’s been wholesale reduction of player control over the gear they earn. The system is probably meant to promote grind, but instead it does the opposite. Why should the game’s players bother with the grind loop if they can’t grind for the things they actually want?

번호 제목 글쓴이 날짜 조회 수
11742 Čo Je LLMO A Aký Je Rozdiel Oproti SEO? new Von84H4569726383172 2025.12.15 2
11741 CSGO: The Top 15 Weapons, Ranked new Lesley5991102867 2025.12.15 0
11740 Useful Redstone Contraptions In Minecraft new MorrisRow3675170 2025.12.15 6
11739 How To Build The Best Team For Raiden Shogun new ElmoCollier69016 2025.12.15 0
11738 Honkai: Star Rail - Best Light Cones For Aglaea new DomenicSpringfield8 2025.12.15 0
11737 COD MW3: Best SMGs new ValentinaMcIntyre7 2025.12.15 0
11736 Genshin Impact Scaramouche Boss Guide new Dotty51C153524141 2025.12.15 0
11735 Divinity 2: 10 Best Skills In The Scoundrel Tree new RandellL1607778 2025.12.15 0
11734 Genshin Impact: Best 4-Star Weapons new AllieStocks62916765 2025.12.15 0
11733 Bungie Discusses New Content, Multiplayer Changes, The Future Of Destiny new JestineBirdwood0009 2025.12.15 0
11732 TheGamer News Team's Favorite Games Of 2019 new IonaCascarret71867599 2025.12.15 0
11731 The Game Rant Game Guide: December 2011 & Beyond Edition new BrigetteReeks9233144 2025.12.15 0
11730 5 Reasons Why PUBG Is The Definitive Battle Royale Game (& 5 Why It's Fortnite) new StephanieBarksdale5 2025.12.15 0
11729 Destiny Is A Roaring Engine Of Space-Fantasy Love new CarmeloYyo66579870150 2025.12.15 0
11728 Redhead Videos, Page 1 new Moshe37D897622968528 2025.12.15 0
11727 Triangle Strategy: Chapter 4 - Where To Get The Vanguard Scarf new MarilynnHurt0016654 2025.12.15 0
11726 Destiny 2 Is Taking Small Steps Forward With Many Lessons To Teach new GradyDagostino51 2025.12.15 0
11725 Dota 2 Vs. League Of Legends: Which Is Better? new ClaudeMagrath0574 2025.12.15 0
11724 Best JAK Protean RAAL MG Loadout In CoD MW3 & Warzone new WillaMcdougall36 2025.12.15 0
11723 จอ LED ราคาประหยัด สำหรับงานแสดงสินค้า new JeanetteWarby69 2025.12.15 2