Click to Down

Destiny nailed its gameplay mechanics perfectly out of the gate and those carry beautifully into Destiny 2. Aiming and shooting feel fantastic, while platforming has been tightened up with Guardians now able to clamber over ledges. Jumping is still a little floaty, but the clambering should help players avoid some unnecessary deaths.

Now let’s talk about the changes to the PC version. Overall, not a lot has been added in terms of content. Like the original release, players will need to wait a little bit before jumping into the Leviathan Raid and Trials of the Nine, which is a little disappointing for those transferring over, but it makes sense in the overall timeline. It’s up to Bungie to bridge the gap between PC and console updates moving forward, though. The mouse and keyboard controls are a welcome addition to the formula as Destiny almost feels perfect for the twitch-based shooting. Granted, this can be said about almost every first-person shooter, but Destiny feels even more attuned for keyboard and mouse controls than say Halo. I’m still unsure why Q was assigned to grenade when G is wide open, but thankfully you’re able to completely remap your commands to better suit your style.

void-hunter-melee-concept-silencing-striAfter that first mission, though, players are immediately ejected to space, where a limited number of things to do sits in a classic Destiny menu. Like, what? I can’t even land on a planet and just wander around? With nowhere else to go, it’s either hop in the Strike or hop in the Crucible.

[JH]: Grimoire Cards as you knew them the past few years are gone. Who’s to say how we’re going to make that content more accessible outside of the game. However, what I can say is that it was a goal for us to take all that Grimoire content and get it into the game so that it was more accessible to players.

The Strike is a good place to start. It reveals a little more of the world players can expect, showcasing great improvements to Destiny. The most notable thing about the Strike is just how open it felt. Instead of running casually down one big hallway that twist and turns, the Strike makes use of all the space available. The number of paths available was astounding and never has it been so easy to get separated from the group, meaning communication (or keeping an eye out) is key. Party members can’t just run ahead to go off and do their own thing; the Strike actually requires some teamwork and that’s a good thing. More than a few times, imminent danger is awaiting any careless Guardian who might think "I’ve got this." The mechanics of it all also helped with this feeling, giving the Strike enough complexity, but not so much that it felt bogged down. It’s hard to get an exact read, though, because this is only one Strike and without leveling of any sort, it might just seem tough. This is how every Destiny expansion has played out. Things feel like they were getting more challenging, but level up enough gear and light, and those Strikes become cake-walks. I even encountered some of this already, by just breezing past the giant drill without stopping. What looked like a challenging set piece became just a set piece. No interaction required.

[Jason Harris]: It’s really an amazing narrative opportunity to strip away the powers. It’s the tried and true, "is Superman really Superman without his powers," scenario. If given the opportunity, we would have loved to do more missions without players having their Light, but that is not the case. I looked at it as nothing more than a great story opportunity.

The third piece of DLC starts off with the Taken King, and Hive God, Oryx, travelling the stars in his colossal dreadnaught ship to kick off the Taken War. Apparently he wasn’t too thrilled with the Guardians killing his baby boy. The Awoken rally a pre-emptive strike, but it ends up being a massive failure, with their armada destroyed, and their Queen presumed dead. After this, Oryx begins enslaving members of other races, ala the Taken, so it’s up to the Guardians to put a stop to this. The Guardians obtain a new set of powers and are able to land relatively safely on the Dreadnaught where the Cabal are also waging war.

Upon release, one of the main criticisms hounding Destiny 2 Prophecy Dungeon 2 was its conversion of shaders from permanent unlocks to single-use consumable items . In response, many were quick to point out that shaders in general were easy to come by and that players wouldn’t actually be hurting for them all that much. In general, this is true. Shaders as an item are indeed relatively easy to come by. However, most of the best shaders are only gained through opening "Bright Engrams", items which are loot boxes in all but name. They’re obtainable through in-game means but only at a snail’s pace unless one decides to fork over some real cash. Players also have absolutely zero control over what they get out of them. So while those cool shaders are technically obtainable, there’s no guarantee that a player will ever get the one they want, much less more of it. So instead of encouraging players to enjoy Destiny 2’s new system that allows every piece of gear to be individually customized, the game instead pushes players to do the opposite and hoard what shaders they do get until they manage to obtain a piece of endgame gear that won’t be immediately scrapped. Armor and weapon mods suffer from a similar drawback too, though they can at least be bought with in-game currency. This problem isn’t just limited to consumables either. Thanks to Destiny 2’s deplorable token system, there’s been wholesale reduction of player control over the gear they earn. The system is probably meant to promote grind, but instead it does the opposite. Why should the game’s players bother with the grind loop if they can’t grind for the things they actually want?

번호 제목 글쓴이 날짜 조회 수
12281 Tips Sederhana Pilih Web Judi Online Berkualitas Bagi Pemula Dengan Cepat BernadineFeez83946 2025.12.15 4
12280 Bisnis Desain Web TraciEisenhower157 2025.12.15 3
12279 Tips Afiliasi - 5 Cara Menuju Sukses JohnsonOconner6933 2025.12.15 2
12278 Bekerja Game Taruhan Online Itu Butuh Keberanian Dan Analisis Yg Cerdas Supaya Bisa Mengelola Kemungkinan Rugi Serta Maksimalkan Kesempatan Keuntungan BernadineFeez83946 2025.12.15 8
12277 Betapa Cara Berkas Serta Juga Memulai Di Agen Judi Online Terpercaya? Simak Proses Praktis Dari Registrasi, Setoran Awal, Sampai Memilih Permainan Dan Tips Awal Untuk Pendatang Baru EfrainNieves236 2025.12.15 2
12276 Bonus Freebet Member Baru Slot Online Tanpa Deposit 2025 Jadi Buruan Banyak Bettor KatriceLuckett80540 2025.12.15 2
12275 5 Tip Untuk Pemasaran Email Yang Efektif JohnsonOconner6933 2025.12.15 0
12274 Menulis Artikel - Mengumumkan 3 Rahasia Yang Memikat Untuk Diskusikan Di Internet Marketing Menulis Artikel ChristaFrew86242993 2025.12.15 5
12273 Menciptakan Gaya Hidup Pemasaran Internet - Bagaimana Anda Bisa Mengubah Hidup Anda Dengan Bekerja Online ClaudeOgden811535 2025.12.15 1
12272 Team Soda SEO Expert San Diego SAMWinona0729565280 2025.12.15 0
12271 Beberapa Kategori Permainan Mesin Slot Paling Seru Dimainkan ArthurRoe147042 2025.12.15 24
12270 Inilah Dunia Games Judi Online Terbaru Yang Menawarkan Sensasi Bermain Yg Mendebarkan Serta Kesempatan Mendapatkan Jackpot Tak Terduga ClaritaP716207251 2025.12.15 0
12269 Best Build For Electro Traveler In Genshin Impact Dotty51C153524141 2025.12.15 2
12268 Sudahkah Anda Kenang Penghasilan Dengan Menilai Kepemilikan Anda EffieLemos510754226 2025.12.15 0
12267 5 Best Guns To Use In Counter Strike: Global Offensive (& 5 Worst) BrigetteReeks9233144 2025.12.15 0
12266 Ten Best (Non-Shooter) Multiplayer Games Of The Generation DarioBunny42091 2025.12.15 2
12265 Prosesor Mengatur Kemenku Untuk Selalu Slot Deposit Pulsa Tanpa Potongan Jorja09B2101845 2025.12.15 1
12264 Genshin Impact: Best Team Members For Ningguang RalphQig673811376 2025.12.15 0
12263 Terdapat Trik Untuk Membangun Agen Slot Gacor KentonRohr50776132 2025.12.15 0
12262 Apex Legends And The Role Of Stories In Battle Royale Games Omar92I84283698 2025.12.15 0