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Sliding Worms are actually the offspring of Grave Diggers, and these slippery and slimy threats are confirmed to make their return to Resident Evil 3 Remake . The Grave Digger lay eggs in the sewers, quickly hatching and giving birth to these foul creatures. They are about 1 meter in length, and resemble snakes without eyes. They have fangs and are capable of leaping towards the player. They are blood suckers which will attempt to latch on to their prey much like giant leeches. Should they fully live out their life-cycle, each one can potentially become a gigantic Grave Dig


Now, the subsequent creatures that are featured on this list are monsters that were developed by Capcom for other Resident Evil games that did not make the final cut. Headlining this list is the ultra-creepy Spider-Man, which is a monster design that was rejected during the development of the Resident Evil 0 . The monster appears to be a giant tarantula spider that is taking over a human host. The monster design surfaced during the Developer Diary video of Resident Evil 0 Remaster , and while unlikely, it is interesting to see this design come to life in Resident Evi


There are also some photos that released in the same stockpile as the possible Hunter Y photos, which show possible inclusions of the Drain Demos and Brain Suckers. Again, the footage is not clear enough to confirm with full certainty, but the Resident Evil 3 leaked photos do present some persuasiveness. They could also be new entirely creatures too, and one of them could be a different aesthetic design of the giant spiders inst


Starting with the new enemy type that was cut from the game, and neither was it ever in the original, is the Condemned (above right). It is a humanoid enemy type, and its concept art can be unlocked within the game by finishing the Genius Chemist record, which is achieved by completing the puzzle in the Drug Testing Lab in a total of 9 moves in Leon or Claire's st


The game is also bursting with depth in every aspect of its design as a video game. From the core shooting mechanic to challenging dungeons and puzzles, incremental but satisfying weapon progression, heavily varied environment design, a well-balanced rising difficulty, and even some more miniscule details bring this game to life greater than many at the time. And it didn't have to be a 40-60 hours long experience to feel like players got their money's worth. Very few games felt like such a complete package as Resident Evil 4 did; Resident Evil 4 pioneered a lot for modern video games , not just the series its


The news surrounding _ Resident Evil 3 _ is not all too shocking though as Capcom has been releasing greatly successful titles, both critically and commercially, every year since around the start of the PS4 and Xbox One generation. Capcom’s resurgence as a great developer in the minds of fans only started in the past few years. Before then, shady business practices and generally unpopular development choices made for a difficult relationship between Capcom and its f


The Giant Moth was created by Umbrella as a Bio Organic Weapon using the T-Virus , but was ultimately considered a failure because its weight and wingspan could not allow them to fly beyond a low-altitude hover above the gro


This may also include drastically changed versions of old enemy types, given that Plant 42 in Resident Evil 2 Remake was remade entirely different from the original. In the original Resident Evil 2 game, Plant 42 was more human-sized and had a humanoid appearance. In Resident Evil 2 Remake, it was a giant, yet dormant experiment. It infected zombies, making them even more deadly and host


Whether or not they agree that revisiting Resident Evil 4 should be the next major step for the series going forward, nobody can deny that Capcom 's work over the last few years is quickly ushering in an incredibly bright future for the franchise going forward. Here's to hoping that Resident Evil 3 will be yet another stellar stepping stone to more incredible Resident Evil games in the future, whether that leads to a remake of the fourth game or a new title entir


Taking pros and cons for whether a Resident Evil 4 remake is necessary to one side, the game would also sell incredibly well for Capcom, which is surely a more corporate reason for the title to get a modern facelift. The fourth game remains a staple of its lineup (hence its constant re-releases on later platforms), meaning that it's no doubt a big moneymaker for the company and one that would succeed if eventually redesigned for the PlayStation 5 and Xbox Series


Also shown in the unlocked concept art (above left) is another enemy that never made it to the final cut of the game, known as the Licker Zombie. It looks like a humanoid version of the four-legged Licker, Www.adventuregamesfans.com`s latest blog post or a zombie with a Licker's head, and similarly clawed hands. Given that Lickers are mutant humans infected with a particular strain of the T-Virus which can only be obtained from an already-mutated Zombie (known as the V-ACT process), it is possible that the Licker Zombie would have been a Licker that did not fully mutate yet and was only in its early sta

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