Click to Down

A new set of class specific abilities are being added as well. These abilities stay the same no matter which subclass you choose, and are generally meant to help your teammates. Titans can plant down a shield, Warlocks can cast an area of healing and Hunters get a dodge roll similar to the one that was part of the Nightstalker subclass. The first two are activated by holding down the circle or B button and the Hunter's roll is done by double tapping it. They are all a nice addition to each class' set of abilities and are super tactical. They were all incredibly useful in both PvE and PvP.

There's a lot going on in this Beta, even though it's relatively small with not a lot to do. The changes so far are mostly positive, showing promise for the real thing. Destiny 2 comes to PlayStation 4 and Xbox One on September 6 and then to PC on October 24, so there's not much time left.

Destiny 2 is almost here. After three years and two expansions, the sequel to Bungie’s first new IP in over a decade is upon us. Destiny 2 is promising to be the game that the original wasn’t. Due to the online nature of Destiny 2, we won’t have a review up the moment the game launches. Instead, we’ll be taking our time to make sure the servers work properly before putting anything up.

At the end of the mission, we finally meet Ghaul, who is terrifying in his all-white exotic armor Guide and his Darth Malak-esque mask. He gives a great speech and welcomes us to a world without light, as he strips the Traveler of its power. He then promptly kicks your de-powered self off the edge of the Tower and the Destiny 2 logo fades in to end the Beta's mission. I assume the next mission will take place within the city. But the first mission of Destiny 2 impressed and if they can keep that up with the rest of the campaign, it could be great.

Destiny’s sequel still has a stunning lack of features, of new things to do in and with its content. Where’s the variety of Crucible modes? Where are the custom lobbies? Where is Horde mode and strike scoring? What about customizable difficulty and gameplay modifiers? Why don’t we have any in-game systems we can use to challenge ourselves and our friends? If incentive is necessary, why not offer emblems for running strikes, story missions or even raids with certain modifiers turned on? How about a system to share or feature custom-made challenges and offer a small sum of Silver for popularity? Additional raids, strikes and explorable spaces are nice, but they don’t solve the problem. Features, things to do with that content, do solve the problem and Destiny 2 currently doesn’t even offer as many as its predecessor.

Over the course of its lifespan, most players agreed that Destiny’s most persistent problem was a general lack of content. There just wasn’t enough to do between DLC expansions. The thing is, those expansions never actually helped all that much. It would only take a week or two for the hardcore crowd to start complaining about a lack of content again. Some would blame those players for spending too much time with the game and burning through that content too quickly, but it’s only natural that players would quickly burn through expansions when they often didn’t include many new features. I was cautiously optimistic that Destiny 2 would address the real issue at the heart of its forebear’s content woes, but this sadly hasn’t been the case. It’s added a few minor features in the form of the new director, a map, small activities in its explorable spaces, milestones and flashpoints, but that that’s it. Oh wait, scratch that. Milestones and flashpoints are just re-branded bounties, so they’re actually not new at all. So not only does it offer less content than Destiny’s final form, but it still hasn’t addressed the first game’s core problem.

Upon release, one of the main criticisms hounding Destiny 2 was its conversion of shaders from permanent unlocks to single-use consumable items . In response, many were quick to point out that shaders in general were easy to come by and that players wouldn’t actually be hurting for them all that much. In general, this is true. Shaders as an item are indeed relatively easy to come by. However, most of the best shaders are only gained through opening "Bright Engrams", items which are loot boxes in all but name. They’re obtainable through in-game means but only at a snail’s pace unless one decides to fork over some real cash. Players also have absolutely zero control over what they get out of them. So while those cool shaders are technically obtainable, there’s no guarantee that a player will ever get the one they want, much less more of it. So instead of encouraging players to enjoy Destiny 2’s new system that allows every piece of gear to be individually customized, the game instead pushes players to do the opposite and hoard what shaders they do get until they manage to obtain a piece of endgame gear that won’t be immediately scrapped. Armor and weapon mods suffer from a similar drawback too, though they can at least be bought with in-game currency. This problem isn’t just limited to consumables either. Thanks to Destiny 2’s deplorable token system, there’s been wholesale reduction of player control over the gear they earn. The system is probably meant to promote grind, but instead it does the opposite. Why should the game’s players bother with the grind loop if they can’t grind for the things they actually want?

번호 제목 글쓴이 날짜 조회 수
11200 Free-To-Play Games Are The Real Job Simulators CarmaKnutson72014 2025.12.15 0
11199 Manga Characters Need Deserve Banners Genshin Impact ElmoCollier69016 2025.12.15 0
11198 How To Beat Guardian Of Apep's Oasis In Genshin Impact (All Phases) BookerNewsom81844 2025.12.15 0
11197 Genshin Impact: Why You Should Never Face Azhdaha In Co-Op Mode JeannineJageurs25573 2025.12.15 0
11196 Minecraft: Bedrock Vs. Java - Which Edition Is Better? PhillipHooten100305 2025.12.15 0
11195 Fortnite: 10 Most Ridiculous & Funniest Ways To Die RaquelPendergrass773 2025.12.15 0
11194 The Best Builds And Play Guide For Yanfei In Genshin Impact OrlandoWheller83 2025.12.15 0
11193 Honkai: Star Rail – Boothill Ascension And Trace Materials SergioFortier68734 2025.12.15 0
11192 Genshin Impact 3.2: Should You Pull For Yae Miko Or Tartaglia Dotty51C153524141 2025.12.15 0
11191 Destiny 2’s Biggest Problems Don’t Include A Lack Of Loot JestineBirdwood0009 2025.12.15 0
11190 How To Defeat The Abyss Lector In Genshin Impact RalphQig673811376 2025.12.15 0
11189 Honkai: Star Rail – Iron Cavalry Against The Scourge Relic Guide GenieRinaldi20801638 2025.12.15 0
11188 Dead By Daylight Killer Guide: The Hillbilly KobyCatlett300446 2025.12.15 0
11187 What Is TheGamer Staff Playing This Weekend? Sasha02Y88912115994 2025.12.15 0
11186 Elden Ring: All Daggers, Ranked Harris10387637446718 2025.12.15 0
11185 Destiny Is A Roaring Engine Of Space-Fantasy Love RHZLuciana0048168817 2025.12.15 0
11184 Apex Legends: Revenant Starter Guide (New Character For Season 4) IonaCascarret71867599 2025.12.15 0
11183 CS:GO Best Affordable Knife Designs Steam Marketplace TeresaHogarth371100 2025.12.15 0
11182 Ako Optimalizovať Obsah Pre Zariadenia S Dotykovými Obrazovkami? Maximo49A5782724 2025.12.15 2
11181 Demo True Kult Rupiah EsperanzaLinton2933 2025.12.15 0