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Still, the EDZ is a gorgeous area to explore, and more visually impressive than the vast majority of Destiny’s worlds with only Venus giving the EDZ a run for its money. While its size may be a bit deceptive, what matters more is if there’s enough content to make exploration worthwhile.

stock-market-tracking-and-stocks.jpg?widIt’s great that open areas finally have a good reason to explore, but finding Lost Sectors can be a bit too easy to find. They’re clearly marked in the world and are even marked on the in-game map. Once the marker is found, the entrance is, typically, right around the corner. Light exploration is a step-up from Destiny’s lack of exploration, but there should be more challenging Lost Sectors that require some sleuthing to find.

Hardcore Gamer was invited out to Bellevue, Washington to check out Earth’s new open area, the European Dead Zone (EDZ). Replacing the Cosmodrome, the EDZ may look fantastic, but does it provide enough meaningful content to keep players invested?

Other (obvious) additions to Destiny 2 are the new subclasses and extra abilities. I'm a Titan main, so most of my time was spent with the new Sentinel class, but I also got to check out the Dawnblade Warlock and the Arcstrider Hunter. All three are similar in a lot of ways to their previous subclass, but with more aggressive tendencies. The Arcstrider is almost identical to Bladedancer, save for the super, which gives you some mad bow staff skills. Dawnblade gives you a flaming sword and the ability to essentially fly around the map as you swing fiery blasts at everyone. That's instead of Sunsinger, which brought you back to life and gave you unrestricted access to all the melees and grenades you wanted. Instead of Defenders and their Wards of Dawn, Sentinels will get a Captain America shield that they're able to throw around and smash into people with. So while I think that the new subclasses are less tactical than the original ones, they grant new and interesting game mechanics to players. The new supers are about taking out as many baddies as you can, and in that case, all three are extremely successful.

Speaking of space-magic, more lore has been filled in with the arrival of new ghost. Yes, not everyone wants to crawl to the internet to discovery the intricate workings of just what makes Destiny tick, but for lore-nerds like me, this is a dream come true. I will gladly take more lore, because for those who don’t know, Destiny has some crazy cool sci-fi/fantasy lore. When is space-magic a bad thing? It’s not. Any tad bit more of lore to leak out will be greedily consumed until the next one arrives. It might seem like a small thing, but all those NPCs aren’t just spotting nonsense, they are referencing things. It’s the same reason every item has a cryptic description. In fact, this might be the best time to get to know Destiny. Might as well see how it all came to be while waiting for Destiny 2 Beginner Guide 2, right? So, go read that lore. It’s crazy and out-there in the best of ways. Just know it's heavy on the space-magic -- a wizard did come from the moon, after all. If that doesn’t sum it up, I don’t know what does.

Without a doubt, the best new addition Curse of Osiris brings to Destiny 2 is the Raid Lair. Filled with challenging puzzles and boss fights, Raid Lairs provide the thrill that the rest of the expansion is sorely missing. While it would have been nice to get a new Raid or endgame activity like in previous expansions, the Raid Lairs are interesting enough to keep players hooked momentarily.

To add insult to injury, you can’t even play in the Infinite Forest whenever you want. After beating the three adventures, players can only access the Infinite Forest through additional Adventures acquired through Brother Vance, which you can only get once per week. For being a key feature of this DLC, players aren’t allotted a lot of time with the Infinite Forest.

Starting with Record Books seems like the appropriate place. Destiny took the idea of achievements or milestones, whatever they might be called, and put them in the form of Record Books. A way for Guardians to keep track of all their glorious achievement plus receive gifts for leveling up through the Record Book that can be shown off when around other Guardians. Nothing like a sweet skin, right? Much like its Age of Triumph title comes the ultimate Record Book. Not only is this Record Book the largest seen so far, but it also is tough as nails to get through. It is sure to keep any Guardian busy, especially those that might be returning. What’s nice about the Age of Triumph Book is even if it seems like a slog (nothing new for Destiny), the records are easy to achieve, especially before September. Nothing bombastic or hardcore. Just a challenging but fair checklist. Things players will find worth doing, hell maybe even starting up that class you’ve always wanted to play but never got around too. September is a long way away after all and that Age of Triumph book wont fill itself out.

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