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Get ahead with stalking: One of the most useful perks in the game would be Revenant’s Stalker (Passive) as it expands Revenant’s movement options as an Assault character. Since Revenant’s crouch grants him the same walking speed, players may as well stay in a permanent crouch to make it much harder for enemies to aim at him. Not to mention, ADS when crouching is much faster compared to standing, meaning Revenant can draw his weapon much faster in engageme


You would not want to play Gibraltar the same way as the illusive Wraith character, who's playstyle is about flanking enemies. Her elusive abilities make her an excellent choice for a player who excels at a harassing or assassin style of p


The Hammerpoint Rounds for the Mozambique and P2020 were initially exciting prospects. Introduced alongside the highly overpowered Disruptor ballistic kuben blisk Son Rounds, the idea behind Hammerpoint Rounds was to lend some utility to what were otherwise practically useless and frequently ignored weap


Even after being nerfed, the Charge Rifle is easily one of the strongest and often abused weapons in the game right now. We don't necessarily want to leave it behind entirely, but given the way most players seem to regard it at the moment, it still clearly needs some balanc


One of the best tools, specifically designed to help players to improve, in Apex is the versatile firing range mode. This is the training room equivalent for Apex and it is an extremely useful function to get used to the ins and outs of the g


R-99 (SMG): Of all the small arms in the game, the R-99 is perhaps the closest players got to a near-AR-level weapon. Aside from having decent handling, the larger damage output of the R-99 makes it a great early-game weapon for fast-paced skirmishes involving Revenant, be it in short-ranged or middle-ranged encount


Silence becomes a scanning tool: Unlike other games with a silencing mechanic, Revenant’s Silence (Tactical) has his grenade explode with a small AOE. This technically gives him room to hit multiple opponents at a time and debilitate the enemy’s strategy. In situations where Revenant’s team has encountered an enemy but has no idea about their positions, a well-placed Silence throw can not only reveal the general direction of an enemy but even give Rev’s team time to start a counteratt


Caustic has many straightforward uses—leaving traps at various doors, at the end of ziplines, and so forth. However, there are also defenses that some might not realize. If a teammate has been downed, drop a Gas Trap and shoot it to create a cloud of cover while you revive them. And while Caustic’s ultimate grenade might seem like a distinctly offensive ability, it can also be used for perfect cover. From a distance, throw your ultimate directly onto downed teammates. This can prevent the enemy from securing their kill while you calculate a plan. It’s basically a poisonous Bangalore tactical. In choke points and tighter Rings, this mindset can also allow your squad to push, heal, or re-posit


The majority of people complaining about SBMM seem to be in the top echelon of players. Their complaints are valid. But it’s important to look at this as a mathematical challenge. The reality is that without SBMM, even middle-of-the-road casual players have an extremely high chance of being consistently matched with top players against whom they don't stand a cha


The gameplay trailer starts with a friendly-sounding advertisement for Hammond Robotics. If you're not familiar with Hammond Robotics, check out the (fake) company's website to learn about its role in building "hundreds of advanced spaceborne and mechanized defense solutio


Prioritize debuffs before kills: Whereas most players would prefer engaging in firefights to prove their supremacy against equally-geared characters, Revenant players would appreciate debuffing enemies first prior to killing them. Revenant’s silencing mechanic ensures enemies won’t have a shot at using their abilities against Rev’s team, forcing them to rely on whatever weapons they have to reclaim the advantage. And even then, it’s likely too late once the rest of Rev’s team arri


Maximize the Totem through planning: The Totem is extremely helpful but is also dependent on the team’s planning. For instance, players should recharge their Shields prior to entering Shadow Mode to get Shield protection upon returning. Likewise, players should remember to use Launch Pads (Octane) and Dimensional Rift (Wraith) to travel to combat locations much fas


Keep Death Totems close but hidden: While Death Totem (Ultimate) is a nifty provider of a second life for Revenant’s team, that life becomes useless when the Totem is destroyed. In that regard, Revenant users should position Death Totems near areas of interest but hidden well enough that they’re not the first location enemy teams would choose when looking for t


This isn’t literally a finisher, but rather, a workaround for knockdown shields. True, it’s generally best to leave knocked enemies be while you finish their teammates. However, they will always give away your position. And you might actually need their armor in tough situations, like a Third Party’s attack. So, here’s a little tip for finishing them off quickly—a knocked enemy cannot turn as quickly as you strafe. Slide to the left, convincing them to point their shield at you, then promptly slide to the right. Unless they drop their shield altogether, they won’t turn quickly enough to stop your bullets. Fooling them into turning the wrong way, trying to anticipate your movement, consistently wo

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