Revenant's crouching ability allows the assassin to maintain his normal walk speed even when crouching. This may sound like an insignificant skill but it allows for some powerful in-game application. Revenant's rapid crouch speed allows him to cover a large amount of distance silently. Crouch walking in this game prevents an enemy player from hearing your footsteps and is essential for stealth-oriented success. This makes Revenant's archetype as an assassin-style character incredibly easy to incorporate in his gamep
Revenant's final ability is his powerful ultimate, Death Totem. This allows his squad a finite amount of "immortality" as it only allows for their health to be depleted and when it would be completely depleted they will be teleported to the location of the to
How could it be anything other than Slay The Spire (I say, knowing full well I almost put Tetris 99 in this spot)? After initial frustration, Slay The Spire's various baddies are like old friends now - they're familiar, I've learned their rhythms. The cards and relics aren't mysteries to me anymore. Its delightful weirdness is old hat. And yet I find myself returning to it time and time again because it's just so clever, and it makes me feel clever - when I pay attention to it, when I'm not zoning out and just enjoying the jour
Revenant's climbing skill makes the legend an extremely elusive character as well. He can escape from combat encounters in such a way that it is impossible to follow. Other than Octane and Pathfinder, Revenant is one of the few truly mobility-focused legends in the game. His ability to engage enemies in unpredictable and trick ways paired with his seemingly endless amount of evasion skills makes the robot assassin a deadly force to face on the battlefi
Revenant has access to one of the most powerful skills in the entire game. Silence is an extremely potent ability denying skill that can turn the tide of battle in one smart play. This makes the already deadly assassin one of the most powerful legends in the entire ros
But as of yet, any permanent additions to Apex's selection of game modes continue to elude implementation, beyond the Ranked Leagues introduced during season two. Needless to say, there are quite a few fans that would be overjoyed to see either solos or duos make the ros
Since a certain early December update went live, players across the board have reported a bug that deprives them of the visual throwing arc used for aiming grenade tosses. Since a single, well-placed throwable can change the entire course of a fight, it's likely needless to point out that this bug has been squarely blamed for many los
The reality is that current SBMM format affects only negatively impacts a minority of players, even if they’re the most active ones. Unfortunately, unbalanced matchmaking will cause less-skilled players to complain the game is "too hard" and play something e
One of the best tools, specifically designed to help players to improve, in apex legends season 21 is the versatile firing range mode. This is the training room equivalent for Apex and it is an extremely useful function to get used to the ins and outs of the g
Disco Elysium is a game where you can be a godawful human being or a superstar cop. I don't think I've had more fun this year with a game than I did stumbling around as my drunken detective, wearing a kimono and waxing poetic about liquor, karaoke, and the pointlessness of life. It's not for everyone, but if you love world-building and playing as self-loathing scumbags, then you should be playing Disco Elysium until you're face down on the fl
The firing range has undergone a variety of changes from the initial game to where it is now in season 4. It is currently one of the most versatile preparation type modes in any Battle Royale game to be released. Providing a multitude of weapons, enemies, targets, zip lines, armor, grenades, healing items, legendary items and even the ability to experiment with each character makes this mode a functional "must" for any player looking to impr
Technically now the "third" version of what is perhaps the perfect game, the Resident Evil 2 remake updates a classic and shows developers that narrative-driven content can succeed without the need for multiplayer and microtransacti
What can I say? I'm a sucker for Pokemon . The jump to the Switch wasn't without its faults, yet I found myself enjoying every second of my time with the game. The Wild Area brings thrilling new content to the Galar region, the dialog is witty/corny, and the battles strike the sweet spot of being too easy and aggravatingly difficult. Many games might be more technically advanced, or tell a better story, but there isn't a game this year I enjoyed more than the latest Pokemon advent
The majority of people complaining about SBMM seem to be in the top echelon of players. Their complaints are valid. But it’s important to look at this as a mathematical challenge. The reality is that without SBMM, even middle-of-the-road casual players have an extremely high chance of being consistently matched with top players against whom they don't stand a cha