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How Call Of Duty Mobile’s Second Attempt At Zombies Can Be Successful

WDOPhillipp6900865039 2025.12.15 02:08 조회 수 : 0

Each of the remaining Game of the Year nominees (all of which placed on Game Rant's list of the Top 10 Games of 2012 ) earned multiple nominations, as well, with five for Borderlands 2 , seven for Far Cry 3 , eight for The Walking Dead , and three for XCOM: Enemy Unknown . Other heavily nominated games include Halo 4 (six nominations) and Dishonored (five nominatio


Beyond subscription services and general advancements, the mobile industry has a lot of room to grow. It'll be interesting to see where mobile games go in 2020, but for now, here are the top 10 mobile games of 2


The sidearm with the best mobility by far is, in fact, the knife. Many pro players keep a knife equipped to allow them to quickly dash to a key spot on the map before switching to their primary. However, melee weapons don't take attachments, and pistols are a close second when it comes to speed. The Renetti is the best pistol in the game, and it too can allow players to zoom around the map at breakneck pace. On smaller maps, shotguns can likewise be used to dominate if they have enough mobility to allow the wielder to close gaps and get in to tight quart


Plentiful mini bosses helped to make the mode overly difficult as well, with the extreme health of Zombies and hellhounds only adding to this unnecessary level of difficulty. Worse, instead of proper Wonder Weapons, regular guns were just given a Pack-A-Punch camo and a stat boost. Only obtained through Limited redemption Guide time item crates in the in-game story, those that did not spend money to obtain the guns were at a severe disadvantage in the mode. While having a limit on how far players could get was bad, and throwing random enemy types into the map was worse, it was a lack of balance that truly made the mode unfun and served as a nail in the coffin for Call of Duty Mobile Zombi


Ranters, are there any games that you think the AIAS has unfairly overlooked? Do you find any surprises among the nominations? And who would you pick to win the major categories? Let us know in the comments be


Any player looking for some serious rapid fire action and an impressive damage to go with it will definitely settle for the PDW-57 SMG. This gun has a fire rate of 75 a damage of 42, an accuracy of 49 and a range of 43. But what truly makes this gun great for rapid fire is its mag size. For a sub machine gun it sure packs a lot of bullets. With this gun players can confidently jump into any fight and still have some rounds left-like a mini


As with any other successful Call of Duty Zombies game , providing a good map lineup will be crucial. While Call of Duty Mobile can do larger maps, as shown by the game’s battle royale content, focusing on balancing and keeping the mode’s personality intact should come first. As such, Call of Duty Mobile Zombies should start small, bringing in proper versions of the Call of Duty: World at War maps. Not only has Shi No Numa been in the game before, but Nacht Der Untoten was finished and ready to go before the mode was taken away. As such, only Verrukt and Der Riese would need to be added to complete the original map lin


The MP7 does great DPS at close range, and when kitted out like the MP5 with a short barrel and no stock, it is even more blisteringly quick. Kitted out solely for mobility, the MP7 could outclass any other SMG, but that means that it will still be a strong contender even with some compromises. A Lightweight suppressor, FSS Recon barrel, stippled grip tape, FSS Close Quarters stock, and 50-round magazine will make the MP7 more mobile than practically any other Warzone SMG setup , while still packing a decent punch at mid ra


Aside from a lack of high round gameplay options and no map pool to choose from, the Zombies content that was available in Call of Duty Mobile was nothing like the original versions of said content. For example, the mode launched with the Shi No Numa map from Call of Duty: World at War . An early map that introduced hellhounds and had a fairly simple playstyle, the flow of the map was damaged heavily by the inclusion of Zombies mini bosses like the Avagadro from TranZit, Brutus from Mob of the Dead, and Napalm Zombies from Shangri-La. Not only did these enemy types make no sense on Shi No Numa, but they hurt the map’s tone and aesthetic, something that was already damaged due to some over-the-top original boss enem


Finally, some of the newer gameplay systems from Call of Duty: Black Ops Cold War should be considered. The armor mechanic, for example, would fit with the fast-paced nature that Call of Duty Mobile Zombies would likely be striving for. The new Zombies meta of perk tiers, ammo mod levels, and field upgrades would keep fans playing for a long time as well. A mini-map system could be added to help new players get familiar with the mode, while looting ammo and grenades from Zombies could keep matches progressing quic


This submachine gun is great when it comes to damage-in fact it is the best submachine gun in that regard. Pharo is particularly good in close quarters combat but it can also be lethal in midrange. It has a damage of 49, an accuracy of 49, a fire rate of 68 and a range of 43. This gun is particularly good because of its mobility. Even though all submachine guns are practically lightweight, this is by far the b?itemId\u003d7505246222018563374\u0026lo

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