Veirous Cosplay recreated an identical Darius costume that is just as intimidating. The Canadian cosplayer structured every last bit of armor down to the lion head shoulder blades. He even has his own Battleaxe p
Kinpatsu Cosplay is a South African cosplayer who is known for her incredible armor builds. Recently, she put together a cosplay eBook and Youtube tutorial for Ahri’s flashiest skin yet, which includes these iridescent fox tails. Kinpatsu’s ability to craft even the most extreme cosplays is inspiring. And it shows in her other cosplay costumes such as her Artoria and Sister of battle from Warhammer 4
MOBAs arrived as a popular genre back in 2011, but their origins can be traced back to the late ‘90s. A popular StarCraft map called Aeon of Strife is often quoted as the original MOBA. Instead of players controlling multiple units and the structures with which to build more, players controlled just a single hero unit and fought alongside a number of lesser AI-controlled units. The map is just three lanes, with the AI-controlled units battling in each one to a standstill (usually). It's up to the player-controlled heroes to turn the tide and ultimately destroy the enemy's b
After playing several hours of Genesis , I have this vague desire to play more. I don't totally credit that to anything unique to Genesis , however. The simplified experience is nice in some ways. I didn't use voice chat, and there's obviously no text chat, so other players couldn't be toxic without going out of the way to send PMs, which didn't happen. The connection was surprisingly stable even on wi-fi. It was also nice to play a MOBA without a definitive meta, with beginners who are just there to have fun (and don't have the map awareness to avoid my gan
Leonardo has his own set of impressive armor that mirrors Garen’s skin in League of Legends. This cosplayer’s attention to detail in his armor making is simply mesmerizing and his Sunsteel Broadsword is something to be desired. Leonardo’s other cosplays include Jayce and "Mister Fortu
Building up your hero is automated by default. If you don't "pre-order" a late-game item, the game will prompt you to buy the next affordable recommended item as soon as you have the gold. When you level up, the game will automatically apply a point to an ability. Since you can't freely choose targets with a mouse pointer, there's a priority system. With a click of the left stick, your hero will cycle between targeting creeps, structures, or enemy heroes. It's all streamlined, designed for console players who probably never played a PC MOBA. Fortunately for experienced players, it can all be turned off. Well, except for the game pad controls. The devs are planning to eventually put Genesis on PC, but have stated that they don't plan on incorporating mouse and keyboard contr
Harry Potter: Wizards Unite is doing a number of things to celebrate Dark Arts Month. There's the two-part Fighting Forces Brilliant Event, during which players will come face-to-face with Death Eaters, escaped Azkaban prisoners, Sirius Black (but he's a good guy?), and Dementors. Furthermore, a Halloween quest will begin on October 31, in which players will explore a Dark Arts-themed Fortress Chamber and win some special rewa
Both LoL and Dota2 would arrive in open beta roughly around the same time, but Riot got the jump on Valve by releasing League of Legends in October 2009. Since then, LoL 's popularity has simply exploded. By 2012, LoL was the most popular game in the world and by Jan of 2014 the game had 67 million people playing it every month. LoL was easily the most popular game viewed on either YouTube or Twitch, and with that many eyeballs came an exploding eSports scene. Professional tournaments began in 2011 with the League of Legends World Championships providing the best Enchantments Bilgewater team in the world a top prize of $1 mill
Dota2 wasn't far behind. The game was released from open beta in July 2013 and quickly climbed the Steam charts, surpassing longtime standbys like Team Fortress 2 and Counter-Strike (although CS:GO would later regain its title as most popular game on the digital platform). At the time of its release, Dota2 had over 520,000 concurrent players. By January of 2014, Dota2 had over 738,000 players, and by February of 2016, Dota2 had peaked at 1,291,328 concurrent play
The biggest change is the addition of a win condition. Either team could destroy the opposing base to claim victory, but they can also just get 60 kills. The idea, I imagine, is to stop that endgame drag that always happens in close matches. Both sides hunker down in their bases, carefully turning back creep tides and maybe jungling. But mostly they play it safe, retreating the moment a team fight seems to be going bad. It's tedious, boring, and only amplifies post-match toxicity because the stalemate usually ends when someone gets antsy and gives up a team fight. In Genesis, you can play it safe all you want but one side will eventually get 60 kills. In theory. In my 6-7 hours of play this only happened once. That match still went on a little too long. So while the ultimatum does pressure teams to actually push lanes, it isn't a complete cure for turtl