While the characters are little more than a mess of adorable pixels and many environments deliberately resemble handcrafted dioramas, there’s an element of realism in how this game expresses loss and sacrifice amidst conflict, often placing harsh decisions on our shoulders and expecting us to reach an ultimatum that will never satisfy everyone. You will make mistakes as a ruler, forced to leave loved ones or citizens to die in the face of progress or knowing that the war ahead will see further blood spilt if we aren’t prepared.
Merchants only have a set number of materials in their possession at a time. For example, the camp merchant may have three pieces of iron to buy. Materials like iron are used in a skill tree. Each character upgrades a different way, meaning the more varied materials players have, the bet
Positioning is very important in a strategy RPG . Triangle Strategy has more reasons to be wary of troop placement, because units can help take down enemies. For example, let’s say Serenoa is stationed directly behind an enemy, and then Frederica attacks from the front. This will create a linked attack. This only works with physical attacks though. To bring up Frederica again, as a mage, she uses spells like f
There are breaking points throughout Triangle Strategy that will branch the game out into multiple timelines. The first major decision will have players choose whether they want to visit the kingdom of Hyzante or the kingdom of Aesfrost. This is at the end of chapter three, part one. At first, it seems like players will only get an exclusive character from each campa
A wise ruler employs some measure of each of these aspects in their decision-making. The liberty to represent one's individuality within a kingdom; the morality to do what is right and refrain from what isn't; and the utility to take advantage of everything one can in order to further their people's happin
However, there will be ripples felt throughout even though they won’t be apparent at first. Before investing in one of these major decisions, make sure to keep a backup save. It’s a good idea to do this in RPGs regardless of whether they have branching pa
In Triangle Strategy, each of these aspects has a numerical designation . (The numbers are hidden until New Game Plus, at which point the whole thing cracks open like a nut and you can micromanage to your heart's content.) You accrue points based upon the choices you make throughout the game, Dice conservation techniques and in turn, the total stockpile per aspect permits you (or rather, Serenoa) to exert greater degrees of influence when Scales of Conviction sequences take pl
War Chronicle lets you read any of the Notes, Information, and Tutorials that you have picked up over the course of the game. It also lets you view your Path Traveled, which is useful for catching up on the events of past chapt
If you want to go Aesfrost, you're going to have to convince Benedict, Frederica, Geela, and Anna to agree with your reasoning. The other three characters should not be talked to as they will already vote for
In this chapter, the vote concerns whether Serenoa goes on a diplomatic visit to Aesfrost or Hyzante. This will dictate the second half of this chapter, which involves a battle and a mutually exclusive character to recru
In this walkthrough, the best persuasion options that you can pick are presented in tables . When chosen, these options will give you the lowest required amount of Conviction points to succeed in changing a character's m
Many strategy RPGs divide gameplay into a "player phase" when the player can move all their allies however they please and an "enemy phase" when the enemies can do the same, and Fire Emblem is no exception. Players can build their strategy around moving their units all at once in whatever order they please, and they know the enemies will all move in response to how the player leaves the field. In Triangle Strategy , there are no phases: units instead move one after another based on their speed, similar to how the speed stat works in Pokémon . Players have to instead consider when each unit, enemy and ally alike, is able to next move in order to best approach the situation and keep their units protec
So, for example, during a Scales of Conviction event you'll be chatting with, say, Geela. And in order to press Geela into agreeing with you, you'll want — again, hypothetically here — a high enough Utility score. Picking the Utility-based dialogue option will add another 50 Utility points to your stockpile, thus raising Geela's likelihood to listen as the conversation contin
Triangle Strategy is a huge, sprawling RPG with a ton of content. While it starts off on the easier side, the difficulty ramps up quickly and you're forced to think hard about what kind of strategies you want to employ in bat
This is the most readily apparent example of Convictions playing out in your favor; whatever it is that our above example would theoretically pertain to, you'll stand a far better chance of accomplishing it with a high score in a particular aspect. Grinding that out, even if you can't see the exact stockpile number until New Game Plus , is still worth the eff