It’s more than a semantic concern, however. Unlike traditional sports, it’s nearly impossible to tune in to games that you don’t play personally. For instance, I’ve never been into Overwatch , and although I understand how the gameplay works, Overwatch League of Legends Thresh is completely unenjoyable to watch. You can’t appreciate the level of difficulty that certain moves take to execute unless you’ve attempted them yourself. This rule is almost universally applied across all of esports. Unlike traditional sports, where pure athleticism can be appreciated void of any tactical or technical knowledge, esports requires a higher degree of familiarity. At best, this means that viewership rarely crosses between games. At worst, this means esports isn't viewer-friendly and may never have what it takes to reach wider audien
Marvel Studios has been dominating at the box office for years. Since 2016, Marvel has released seven movies that have grossed at least $1 billion at the worldwide box office. Marvel rakes in the millions with every installment in the MCU, with not a single one being a flop. Each movie has experienced some degree of success. After years of flirting with the top spots in the list of highest-grossing movies of all-time, Marvel finally overtook Avatar with Avengers: Endgame when it brought in $2.7 billion. In another impressive stat, that same list includes several other Marvel Studios movies, such as Avengers: Infinity War , The Avengers , Avengers: Age of Ultron , and Black Panth
League of Legends follows a familiar format for MOBAs in that its main game mode pits two teams of five players against each other in a PVP-based race to complete certain objectives. According to the lore of the game, players assume the role of "summoners" in the league who will control various "champions" to comp
Part of the problem with esports is that there are simply too many games. There are hundreds of titles with professional leagues that award prize money, host tournaments, and stream competitions online. Each of these games and leagues has their own fans and their own way of doing thi
Is there a chance for Blizzard to thrive in the esports scene in the near future? Many longtime fans of the company would sure hope so - however, after all the stunts they've pulled, it's hard to stay optimistic for the future of many beloved franchi
Two movies in particular, Shang-Chi and Eternals , certainly turned heads when they were announced, and not necessarily because they've been in high demand. On the contrary, both are lesser-known properties whose titular characters only have a limited presence in the comics. Neither have the name recognition of an A-list hero or team. Shang-Chi and Eternals lack the popularity of their fellow MCU her
Before I talk Genesis gameplay , I feel like I have to share my MOBA experience. My street cred, if you will. I played a lot of LoL during its heyday, and made it a point to collect all of the Ahri and Rumble skins. When ranked was first introduced, I grouped up with four friends and tried to take on the world. We fought hard just to stay in Gold Rank. We once experimented with Dota 2 , which I enjoyed but also too complex to stick with. After the team dissolved, I played Smite briefly. With this in mind, I feel rather confident in saying that Genesis plays like an easier League of Legen
Reading his story, it makes sense why Sol would choose to compete in the league. What doesn’t make sense is how anyone else could defeat him. A space dragon who can create entire star systems seems a bit out of the reach of someone like Jax who simply swings a light post. And yet, Aurelion Sol isn’t even that g
Genesis opens by explaining that humans and aliens teamed up to go through a portal in space. There are unknown dangers on the other side, which warranted the formation of a group of specialized individuals. Right after, you're dropped onto a single-lane bridge and put in control of the beginner-friendly archer hero. Sound familiar? I immediately had flashbacks to the League of Legends tutorial. Genesis does try to set itself apart by focusing more on story. The tutorial introduces mysterious aliens that attack our alliance of heroes. What they are, and why they're hostile, is a matter for the campaign. Oh yeah, there's a full-on campaign mode. Too bad it doesn't work at the moment, an issue the devs are actively fixi
With its campaign, the one thing that could really set it apart, inactive, Genesis has your typical MOBA modes. There's training, a humans vs. AI mode, and 5v5 competitive. There's only one map in the rotation right now, the usual three lane battlefield where you aim to destroy the enemy towers and reach their core. That's not to fault Genesis for having this familiar element. The setup is just typical to MOBAs. In fact, there are some smart things going on in Genesis that address common MOBA probl
In 2014, the story was revamped, erasing the established lore and replacing it with various mini-stories that weren’t necessarily connected and did not always have direct cohesion with the game itself. This change necessitated occasional retcons of lore and have made the game feel more disconnected from the underlying story. In addition, there are several mini-stories which focus on skins which aren't ca