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One of the more surprising moments during Microsoft's E3 2019 press conference was the announcement of a Blair Witch video game . Based on the blockbuster found-footage horror movie series, Blair Witch benefits from being developed by Bloober Team, the studio behind hit horror games like Layers of Fear and Observer . Featuring first-person psychological horror front and center, Blair Witch looks to carry on the tradition of those titles, and even better yet, horror fans only have to wait until August 30 to get their hands on the g

Fans had probably given up on the Fable series and that was probably fair as it did seem dead. In the run-up to E3, though, Albion Gameplay rumors began swirling, with Fable 4 being talked up as leaks emerged. Naturally, there was an expectation, especially with the Microsoft crew informing us beforehand that they would have lots in store at the event. They were certainly telling the truth about that, but we imagine lots of Fable fans were let down by the complete blank.


You play as a team of three bugs who join the Explorers Guild in order to find the Sapling and gain fortune and glory. There's the chivalrous, good-natured beetle, Kabbu; the overzealous, money-hungry bee, Vi; and the mysterious, amnesiac moth, Leif (because every RPG needs someone with amnesia.) Through fate, these three are bonded together and venture through the various lands of Bugaria, hunting down artifacts that will hopefully reveal the location of the Everlasting Sapl


And the funny part is you, and even the Fifa community know this, awarding the game a 1.7 score on Metacritic. Maybe it doesn't deserve to be that low (or maybe it does) but it's sickening to see the critic score of


Due to the highly-publicized fallout between Hideo Kojima and Konami, Metal Gear Solid V: The Phantom Pain came out in a brutally unfinished state. One can see where work stopped on the title's story and it was rushed out to mar

All of these details came up in a video that showed up on Reddit. Microsoft did not want any of us seeing it, so it was promptly removed but not before mirrors went up on Streamable (those were also taken down, by the way).


When the original Fable was in development, the game's director Peter Molyneux talked about his plans for the game, which at the time was codenamed Project Ego. The main idea was that players would pick up the controller on a 15-year-old whose parents were killed, and in a journey of revenge, players would guide their avatar through an RPG experience shaping their avatar from a teenager to an adult with total freedom of their path. Their avatar would grow up along with the world—there was a famous example that players could plant an acorn as a child and then see it grow into a tree by adulthood—and eventually have to save the entire world on their journey. It was a lifelong pursuit, with players raising up a character from childhood all the way to old


Bug Fables is weaponized nostalgia. Moonsprout Games set out to make a game that would bring you back to the mid-90s and early-2000s, and if you played RPGs back on the SNES or N64, then this is going to unleash all the tingly feelings of your childhood stored at the back of your br


The combat is the most obvious example of Bug Fables borrowing liberally from Mario's roleplaying adventures. The way you attack enemies is dependent upon different timing sequences and button presses. Moves will require stopping an arrow inside of a meter or timing an attack by holding down the joystick until the right moment, and enemy attacks can be blocked by hitting the A button just as they hit you to reduce the damage you suffer. It's all very derivative, but excellent, and Bug Fables throws in enough of its own flair so it doesn't feel like a complete imitat


Supermassive Games debuted on the horror scene in a big way with the hit PS4 exclusive Until Dawn . Despite frequent delays and originating as a PlayStation Move-only game, Until Dawn defied expectations in 2016 and remains one of the most highly-regarded horror games of recent years. Supermassive has continued to release horror titles since its success with Until Dawn , but none have quite had the scope as The Dark Pictures Anthology: Man of Med


Not even the most avid fans could defend it. Not only did it signal an end to the franchise for the foreseeable future, but it was also the beginning of the studio's descent into mediocrity. We're hoping with all out hearts for BioWare to get back on their f


Bug Fables is pretty solid in every aspect, but I will admit to some mild frustration due to the game's dedication to being a Paper Mario tribute act. As a result of the flat style, sometimes the platforming and puzzle sections were a little awkward. Lining up certain jumps could be hard to gauge as the shadows under the characters were too light to reliably determine where I was going to land. This problem could be exacerbated if I was trying to go toward or away from the screen as the ground might not be fully visible due to the camera's position. The side view of the game could also be a hindrance to solving puzzles as it would be hard to properly aim abilities like Vi's Beemerang, which made some puzzles more annoying than they should have b

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