When it comes to the best attachments for the HVK-30 in COD: Mobile, players should prioritize increasing damage with the help of Large Caliber Ammo, for example. The rest of this assault rifle's stats are rated well above 50, not leaving much space for improveme
The intuitive controls and nostalgic maps and characters combined with its portability and accessibility made for a great experience, but it was lacking one thing: zombies. Now, the developers have announced a release date for Call of Duty: Mobile Zombies, the dead will rise again tomorrow, Friday November 2
A simple way to find the best sensitivity for a player is to start from low sensitivity and gradually increase it until you find out what works best. Another way players use to find sensitivity is to look for a sensitivity that allows a smooth 180 degree turn when swiping from the middle to the end of their device scr
A simple way to fix this is to always be conscious of the crosshair placement. It should always be positioned in the middle of the screen. This enables players to kill enemies faster rather than trying to re-position the crosshair before aim
When it comes to FPS games, Call Of Duty: Mobile is one of the best in the mobile gaming community reactions community. With new players rapidly joining the game, it will be difficult for these new players to go up against old players in the g
In most competitive shooters, beginners feel most comfortable using SMGs and assault rifles as they get used to the pace and mechanics of the game. Call of Duty Mobile is not an exception to this rule. Assault rifles and SMGs are the most "rookie-friendly" guns in this title, and using them early on will surely help new players get used to the game without getting absolutely obliterated in their first few matc
One of the core issues with Call of Duty Mobile Zombies was its use of limited time content. While cycling out battle royale content or multiplayer maps makes sense, doing the same with Zombies content did not sit well with fans of the mode. Not being able to choose which map to play on goes against a lot of what Zombies was built upon, as it quickly strips variety from the mode. Worse, survival time was limited, meaning that players could only reach a maximum of 3 hours of playtime before a match was ended. This system was incredibly flawed, as it made leaderboards pointless and gave players an early round
The Academy of Interactive Arts & Sciences (AIAS) has announced the nominees for the 16th annual Design, Innovate, Communicate, Entertain (D.I.C.E.) Awards. Leading the pack this year is thatgamecompany's Journey , which scored eleven total nominations, including Game of the Year, Outstanding Achievement in Game Direction, Outstanding Innovation in Gaming, Downloadable Game of the Year, Casual Game of the Year, Outstanding Achievement in Art Direction, Outstanding Achievement in Gameplay Engineering, Outstanding Achievement in Online Gameplay, Outstanding Achievement in Original Music Composition, Outstanding Achievement in Sound Design, and Outstanding Achievement in St
Finally, some of the newer gameplay systems from Call of Duty: Black Ops Cold War should be considered. The armor mechanic, for example, would fit with the fast-paced nature that Call of Duty Mobile Zombies would likely be striving for. The new Zombies meta of perk tiers, ammo mod levels, and field upgrades would keep fans playing for a long time as well. A mini-map system could be added to help new players get familiar with the mode, while looting ammo and grenades from Zombies could keep matches progressing quic
Other little touches, such as additional Call of Duty Zombies Operators and the inclusion of hidden songs, would only make the mode go over better with fans. The original Call of Duty Mobile Zombies mode was full of wasted potential, but this time, TiMi Studios knows exactly what it needs to do to succeed. With the prospect of playing a premium CoD Zombies mode on the go being so appealing, such an opportunity seems too good to pass
From there, Call of Duty Mobile could look to the original Black Ops game next, as its maps were a continuation of the World at War style. Still, despite being small and simple, areas like Kino Der Toten and Ascension have become some of the most nostalgic and enjoyable locations for fans. As such, porting over these maps would be a safe way to expand the mode further. While Call of Duty: Black Ops 2 and 3 contain maps that are arguably the best in the mode’s history, they are far more complicated and extremely reliant on easter eggs. As such, TiMi Studios should stick to Call of Duty: World at War and Call of Duty: Black Ops maps if it rebuilds its Zombies m
The minimap is something a lot of players seem to ignore while playing the game. The red dots on the minimap helps to show enemy locations on the map. If the enemy does not have the ghost perk equipped, they'll be easy to spot and players can take advantage of t