A lot can happen during game development. Certain gameplay features may turn out duller than expected. Story beats may not work as the developers envisioned. New ideas may come about that force devs to completely rethink their games. Whatever the reason for the changes, there are many occasions where games start out as one thing, and by the end of the development are something completely differ
Perhaps the safest approach for the time being may be sticking with the tried and tested by making more Resident Evil remakes, and both Code Veronica and Resident Evil 4 would be solid choices. Resident Evil 4 is one of the most renowned Resident Evil games and part of the main series. It would likely be the obvious choice for a remake among consideration of all the Resident Evil ga
Lickers may also possibly be returning in Resident Evil 3 Remake, since they are present in Resident Evil Resistance. Resident Evil's Lickers were not in the original Resident Evil 3 game, however. It is always a possibility we will see some exclusions, as well as new enemies, given that this transpired to a small degree in Resident Evil 2 Rema
Following Sony's most recent State of Play event, it's finally official that Resident Evil 3 will be seeing a modern reimagining in early April next year. The iconic game has been the only thing on the minds of franchise veterans since the rampant success of the Resident Evil 2 remake back in February, and while many forecasted that the game would be a major ways off, it turns out Capcom has its finger on the pulse when delivering the next big Resident Evil experie
Code: Veronica originally released on the Sega Dreamcast in February 2000. This game is about five years older than RE4 which shows with the game's much more dated graphics. Meanwhile, RE4 has gotten remaster after remaster since its 2005 release. At the same time, Code: Veronica hasn't seen any graphical improvements since the HD re-release in 2
Rare's original vision for GoldenEye 007 was that of a 2D side-scroller for the SNES that would play similarly to Donkey Kong Bananza Kong Country . Plans changed when Rare was told of the Nintendo 64 (then known as Ultra 64), and the company decided to make an on-rails shooter similar to Virtua Cop . Luckily, Rare decided to ditch the on-rails aspect of the game and allow players to explore levels freely, resulting in the game many FPS gamers fell in love with back in 1
In the extended gameplay and footage that Resident Evil 3 's producers released after the trailer, citizens can be observed running around the streets terrified. In the trailer, a voice which sounds similar to a personality figure talking on a radio show, is seemingly blaring, "Don't give in to fear out the
Capcom 's recent 2019 Integrated Report has stated that, based on the success of Resident Evil 2 Remake and Devil May Cry 5 , it should "awaken dormant intellectual properties." In other words, Capcom appears to be looking at further remakes going forward, which would also fit Capcom's sentiments last year when it told investors it would look more closely at building success on older game properties and IPs of Capc
Other enemies from the original Resident Evil 3 game, including Brain Suckers, Drain Demos, Zombie Dogs, and even a Tyrant T-103 have not yet been confirmed. However, there is no strong reason to believe any of them would be excluded from Resident Evil 3 Remake , especially when considering that Resident Evil 2 Remake remained fairly faithful to its original adapt
In the original game, she runs into the Nemesis for the first time l ater in the game. While it appears Jill's first confrontation with the Nemesis transpires at the start of the game as she is fleeing her home, it does not necessarily change the story from the original, as this same sequence could have transpired in the original game too, but was not sh
Yet, it's worth remembering that Resident Evil 4 is undeniably one of the series' most pivotal entries. The action-centric format that eventually went onto define the later games in the series was done to perfection in 4 , with the game completely reinventing what it meant to play a Resident Evil title . It goes without saying that while a remake might not be as utterly transformative as games like Resident Evil 2 and the upcoming remake of the third game, there's still a lot of merit in updating Resident Evil 4's combat and clunky controls to show just how incredible the game's core gameplay and set of mechanics were back in the day. Fixing the aiming so players can move while shooting and adding some of the incredible nuances that made Resident Evil 2 such an immersive next step for the series would go a long way if added to the fourth game, especially if done so alongside a major visual overha
In truth, there are as many reasons why Resident Evil 4 should be the next game to receive a remake from the ground-up as there are counter-arguments as to why it's absolutely fine as is. Perhaps the biggest point in defense of the latter is that the game doesn't exactly falter when compared to modern standards. Granted, it might feel more restrictive than later entries in the series, with the game preventing players from moving while aiming and the controls feeling largely more rigid, but the core innovations Resident Evil 4 introduced back in 2005 remain integral to the formula to this