The fourth game is, after all, a staple of video game history. When it dropped back in 2005, it forever changing the landscape of survival horror and launched Resident Evil into the stratosphere, carving out the franchise's unwavering spot as one of the most important IP's in the history of the medium. In many ways, Resident Evil 4 is one of the core reasons that the series is still relevant enough to release AAA blockbuster remakes of its earlier games and have them sell like wildfire. In that regard, why isn't the game already in line for a glitzy, HD reimagining with the budget to match its transcendent leg
When Capcom went back to the drawing board while remaking Resident Evil 2, it made complete sense. The original three games revolved around outdated game design, favoring restrictive tank controls and a fixed viewpoint instead of allowing players to pilot both their character and camera with relative ease. Instead of fully altering the world, story, or characters (all the elements which fans loved about Resident Evil 2), the remake restructures the game's obsolete design and transforms it into a horror experience built to thrive in 20
Taking pros and cons for whether a Resident Evil 4 remake is necessary to one side, the game would also sell incredibly well for Capcom, which is surely a more corporate reason for the title to get a modern facelift. The fourth game remains a staple of its lineup (hence its constant re-releases on later platforms), meaning that it's no doubt a big moneymaker for the company and one that would succeed if eventually redesigned for the PlayStation 5 and Xbox Series
Therefore, Grave Digger was not an intentionally created Bio-Weapon of Umbrella's, but rather an accidentally created monstrosity. The disposal of subjects infected with the T-Virus led to contaminated soil underground, which infected its life, resulting in other creatures such as the Giant Spiders. There were, in fact, two different Grave Diggers in the original Resident Evil 3, including a white one in the sewers, and a brown one later on in Raccoon City's p
The Wildcat was a scrapped monster that was supposed to appear in the original Resident Evil 3 game. These creatures were supposed to be the ones hunting in the Raccoon City park but were replaced by the Hunter Gammas instead . The origins of the Wildcat is still unknown but it appears that the monster is not a product of the Umbrella Corporation, and is probably an escaped zoo animal that was infected with the t-Virus. As of the moment, gameplay videos of Resident Evil 3 remake appear to suggest that the Hunter Gammas will be located in the city's sewers, which begs the question of whether the city park will now be populated by this scrapped mons
Throughout Resident Evil's long history, the survival-horror franchise not only introduced players to a list of heroes and villains that have since become icons in the video game industry, but also to a wide variety of monsters that haunted the nightmares of players. Now, Resident Evil 3 remake is merely days away from release and Capcom has already revealed the monsters that are confirmed to appear in the upcoming g
Resident Evil 4 , while arguably not up to the technical standards of many modern experiences, is far from as obsolete as the franchise's first handful of entries. The over-the-shoulder camera, third-person aiming, and overall format utilized in the reimagining of Resident Evil 2 was, after all, first established throughout 4's sensational rebranding of the series back in 2005. In fact, one of the remake's most critically acclaimed features was its faithful resurrection of the systems and Donkey Kong Bananza mechanics first established in the fourth game, with many citing Resident Evil 2's remake as a return to form for the franchise's classic formula. With its design emulating Resident Evil 4 so closely, it begs the question of whether a remake would seem unnecessary; almost acting as more of a visual touch up than a full reimagining of the original ti
Now, the subsequent creatures that are featured on this list are monsters that were developed by Capcom for other Resident Evil games that did not make the final cut. Headlining this list is the ultra-creepy Spider-Man, which is a monster design that was rejected during the development of the Resident Evil 0 . The monster appears to be a giant tarantula spider that is taking over a human host. The monster design surfaced during the Developer Diary video of Resident Evil 0 Remaster , and while unlikely, it is interesting to see this design come to life in Resident Evi
Remaking Resident Evil 4 poses an interesting opportunity for Capcom, an undertaking very different in comparison to remaking the classic Resident Evil titles. Considering the technical gap from the original PlayStation to current-gen consoles is gigantic, Resident Evil 2 and 3 received a lot of love for their respective reimaginings. The fourth Resident Evil game is still widely considered a relatively modern entry in the series, despite showing its age in several aspects. Capcom's development team could strike the perfect balance of new and old in giving one of the best Resident Evil titles a proper reimagin