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Should Capcom revive a Resident Evil cult classic in Code: Veronica or should they go with the game-changer? Resident Evil 4 completely revolutionized the RE series and is currently rumored to be the next remake. Leon Kennedy's romp through rural Spain brought the brand back to mainstream relevancy. Meanwhile, Dreamcast's 2000 release of Resident Evil Code: Veronica was met with critical acclaim. The rumors regarding the supposed 2022 RE4 remake has caused an uproar among upset Code: Veronica fans on Twit


The game is also bursting with depth in every aspect of its design as a video game. From the core shooting mechanic to challenging dungeons zelda and link relationship puzzles, incremental but satisfying weapon progression, heavily varied environment design, a well-balanced rising difficulty, and even some more miniscule details bring this game to life greater than many at the time. And it didn't have to be a 40-60 hours long experience to feel like players got their money's worth. Very few games felt like such a complete package as Resident Evil 4 did; Resident Evil 4 pioneered a lot for modern video games , not just the series its


Although, at its time, Resident Evil 4 was certainly revolutionary when it came to third-person shooters. But in 2020, the game stands out as a product of the past that doesn't live up to current shooter standards. Adding a "run and gun" dynamic to the game would definitely appeal to casual gamers and bring RE4 up to sp


It might seem ridiculous to select just a single suit of armor from those available to either purchase or craft in The Elder Scrolls 5: Skyrim since players were free to assemble their own suits based on whatever criteria they chose - style, strength, magical properties, or weight. But when taking the intimidation factor, value, physical attributes, and time taken to unlock it, the Daedric Armor is hard to


First appearing in Super Mario Bros. 3 , the suit turns either Mario or Luigi into their Hammer variants, modeled after the Koopa enemies known as Hammer Bros. With a fireproof shell, an indestructible helmet, and a set of hammers to hurl at enemies, the Hammer Suit shows Mario in a whole new light. With extra style points awarded for the black color scheme, fans can't help but love one of the few mental images of Mario heading into battle sporting actual armor instead of overa


There will also be multiple routes that Jill can take to reach her objective, which will give players a chance to strategize which path would be the safest to take, especially when Nemesis can just pop in at any moment. Moreover, the city will remain recognizable to fans but will obviously be richer in detail and will employ a faithful '90s aesthe


It is worth remembering that Carlos and Mikhail are mercenaries hired by the Umbrella Corporation , which in Jill's eyes, makes them her sworn enemies. Of course, apart from Jill knowing that Umbrella is behind the Raccoon City disaster that killed most of the city's inhabitants, she also holds a grudge to the company for causing the deaths of her teammates. So at face value, Jill's tone with Carlos and Mikhail does appear mean-spirited, however, it does make sense given the context of the situat


Resident Evil 3 remake is set to release this April, which is the latest title in the original RE trilogy to get a remake. However, aside from zombies and other monsters, the first three Resident Evil games had something else in common given that they all took place in Raccoon City, or at least in its outskirts as is the case in the first Resident Evil . Throughout Resident Evil's 23-year history, Raccoon City has been re-imagined countless times, but how will Resident Evil 3 remake portray the doomed c


From there, a Resident Evil 4 remake could continue making miniscule changes, but there's not really much else to tackle ideally. Resident Evil 4 's experience was already an incredibly well-balanced experience that any changes beyond the aforementioned may work to cheapen a remake in the spirit of the original game. Though Capcom has found success in implementing radical changes as well , it'd be interesting to see how a reimagining could be tackled for Resident Evil


guy-man-papers-field-grass-fog-people-thAnother aspect of Resident Evil 4 that was innovative for the time was its sense of scale, despite its linearity. Leon runs through rural Spanish villages, mineral mines, gothic castles, modern military installations, etc. Even in its 15-20 hour runtime, players travel to such an interesting variety of locales that the game is perceived to be much grander than it is. Even now, as the game creeps up to 15 years old, the world of Resident Evil 4 has a sense of sprawl balanced perfectly with its actual size. Now with modern technology allowing for higher graphical fidelity, a remake could see that scale expanded with larger highly detailed environments further beyond what the GameCube was capable of. Invoking that sense of scale that was so impactful in the original game would be perfect for a Resident Evil 4 rem

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