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While each kingdom says they want peace, they all have ulterior motives. Serenoa is the main protagonist. He takes over for his father as the head of House Wolffort at the beginning of the game. The choices he makes in this war will affect how the story plays out — how will he do it and what tips can players take into Triangle Strategy for a successful and lengthy campai


Every aspect of combat is satisfying. The one downside is the lack of interchange job classes. Autobattles would have also been nice. Those are small nitpicks in an otherwise simple but robust strategy R


class=The second chapter of Triangle Strategy introduces a few new concepts. The first is exploration events, short scenes where you control Serenoa as he goes rooting through strangers' possessions for items and learning more about his philosophical convicti


In this walkthrough, every exploration event will be paired with tables showing what items you can acquire, Notes and Information you can learn (stored in the War Chronicle), and Conviction choice outcomes you can g


Another aspect of Triangle Strategy that isn’t explained until a few chapters in are the recommended units. There is no strategic value that the game takes into consideration when highlighting these charact


In this walkthrough, the best persuasion options that you can pick are presented in tables . When chosen, these options will give you the lowest required amount of Conviction points to succeed in changing a character's m


There is an aspect of the sound that is not perfect. The voice acting, for about 80% of it, is great in English. The acting isn’t the problem though, it’s the amount of dialogue. Many fractured scenes take players back and forth on the map, even if a scene is continued from that same po


Chapter Three of Triangle Strategy is the first chapter in the game to be split up into multiple parts, and it's also the first chapter to feature a vote using the Scales of Conviction. This is a big part of the game that dictates your playthrough's ro


Since this is a lengthy RPG with many nations, houses, and families involved, it’s always nice to get a refresher. It’s also a good idea to not skip past the side stories. Knowing everything will make things less confusing in the long


The score in Triangle Strategy is purely outstanding. This may look like a fancy 16-bit RPG but it sounds as mesmerizing as something on modern consoles. The battle music, in particular, feels like the spirit of Final Fantasy Tactics coming through. It will get players pumped up for bat


The only Fire Emblem game to utilize map elevation is Radiant Dawn , and it mostly amounts to additional terrain bonuses. All Fire Emblem games use their maps to create spaces where only certain units can move, or to apply certain stat bonuses, like a forest tile increasing a unit’s chance of avoiding attacks. While these map elements add a lot of strategy to the gameplay - with the map design itself being a crucial factor in the overall balance of the game - there aren’t many ways the player can interact with the environment itself. In Fates , certain units can interact with tiles dubbed "Dragon Veins" to alter the map, but they are very control


Triangle Strategy suffers from the same thing that plagued Game of Thrones . There are a lot of characters with relationships to others, each presiding over distant lands. There are the three main kingdoms of Glenbrook, Aesfrost, and Hyzante, but then there are houses and factions within e


Pieces of Information are very important as they can be used to sway characters to your viewpoint during a Voting Event . They will be essential for making sure you get to choose the story path you des


Many strategy RPGs divide gameplay into a "player phase" when the player can move all their allies however they please and an "enemy phase" when the enemies can do the same, and Fire Emblem is no exception. Players can build their strategy around moving their units all at once in whatever order they please, Origami Fold-Off rewards and they know the enemies will all move in response to how the player leaves the field. In Triangle Strategy , there are no phases: units instead move one after another based on their speed, similar to how the speed stat works in Pokémon . Players have to instead consider when each unit, enemy and ally alike, is able to next move in order to best approach the situation and keep their units protec


Although units "dying" in video games is common, and they can be revived, the death in Fire Emblem has been dubbed "permadeath" due to its permanent nature, and has affected the gameplay in other subtle ways. Critical hits - especially when the player is on the receiving end - become more frightening, and "meat shielding" is a much less viable strategy. Newer Fire Emblem games, starting with New Mystery in Japan and Awakening worldwide, include a "casual" mode that allows players to turn off the permadeath, but the feature still exists on "classic" mode and affects how the game is balan

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