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Of course, that's impossible to truly ascertain from our experience so far with Anthem 's early hours , meaning players will have to wait and see if they will be undergoing the gauntlet of tedium that constitutes for the genre's standard end-game. However, it will undoubtedly be nigh impossible for Anthem to be able to suitably compete with a free-to-play battle royale like Apex Legends DLC Legends when it comes to keeping players interested with a steady flow of content. For those in the industry seeking to recreate Apex Legends ' sleeper success, or at least successfully leech away some of its massive player base, there are a couple of lessons to be learned from this week's cramped mix of launches. First, consider the option that prolonged marketing and over-exposure might actually serve to hurt games; while not all games can capture the attention of millions overnight, producer's should at the very least take steps to avoid Crackdown 3 's five-year gap between announcement and release. Second, and most importantly, developers should innovate where others have not within their genre, even if it doesn't amount to reinventing the wh


The Hot Zone is the initial area on the map with incredible loot. Naturally, teams flock to it in the hopes of obtaining high tier armor and weapons. And there's nothing worse than a new player going to it and getting downed in the first thirty seconds while their teammates are on the other side of the map. We understand that dropping there makes for a good learning experience, but if you want to train, play with friends and not with rand


This Legend standouts for the sheer amount of camping potential that could come from using them properly. This seems counterintuitive in terms of Legend design, at least from the perspective of offering compelling and exciting esports coverage. Imaging a full map of teams doing nothing but camping and waiting for everyone else to make the first move. Not exactly riveting st


For instance, Pathfinder has a unique set of skills that many find make this character a superior player for competitive play. During the recent ESPN EXP Apex Legends Invitational, nearly every professional team had a Pathfinder on the team in every game. In several cases, Pathfinder’s zip line specifically aided in a team’s


However, a Solos Mode is a curiosity in this game, given that the game has its genesis in team play. Team compositions seem designed to balance one another out (if not always effectively), allowing players to combine their characters’ unique skills to become champions of the arena. The goal in having multiple characters is that there is some variance on the battlefield, which is something that’s in jeopardy in a Solos M


Sometimes, in a 3v3 team play situation, Mirage players can get away with this in the confusion of a fight, where bullets, smoke, and gas all contribute to the chaos. In a 1v1 Solo Mode situation, it’s hard to say that the decoy will do much beyond allowing the enemy to infer a Mirage’s location based on the direction the decoy r


A skilled player can do perfectly fine using the Longbow, but it's a bit slow. The damage per shot is very solid, but the DPS suffers greatly from the lag between shots, and it leaves your opponents a lot of room to get into cover for a quick heal. It's not a bad gun, but high DPS, high-pressure weapons result in decisive victories far more of


Blisk would be another creative addition to the game that emphasize maximum teamwork for maximum reward. This could even turn teammates who would otherwise go at it alone into willing partners who see the benefit in working together, or rather, the incentive of being a team pla


Sometimes mobility is the most powerful mechanic in the game, and the ability to fly up on command to ambush an opponent seems too powerful. There would need to be a daily quest called "This isn't flying, this is falling with style", where you manage to eliminate a number of opponents from the air or shortly after land


Taking the dubious honor of this list's bottom entry is this unremarkable semi-auto pistol. The magazine size is best described as claustrophobic and it has the weakest damage output in the game, barring maybe the melee attack. But even that has redeeming qualit


While players at the non-competitive team level play a variety of characters for different reasons, players vying for a Solos crown while playing as one of the game’s less-popular characters may not stand much of a cha


It’s also worth noting that in Solo Mode, one would expect far more 1v1 fights than in team play. As such, Gibraltar’s Defensive Bombardment isn’t as useful as it is in team play due to the fact that it’s unlikely anyone would want to use this on just one enemy. The end game could pose a rare exception, as this stage will have multiple opponents in a steadily-shrinking r


Metro Exodus is a diamond in the rough here in terms of its gameplay and story, with the other releases this week falling agonizingly flat in one area or the other. While Apex Legends is being universally lauded for its impressive blend of frenzy and strategy, as well as for its revolutionary ping system that makes teamplay easier and more integral than in any shooter before it, February has brought little else in the way of gameplay innovation. Crackdown 3 is a fairly mindless power fantasy sandbox, which is great for players seeking that experience, but disappointing to others due to how few additions it brings to the table when compared with the 12-year-old initial entry into the ser

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