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Best Tank Heroes In Overwatch 2

CharlenePepper62199 2025.12.14 11:18 조회 수 : 0

I am not thrilled about the new monetization, and I think at the very least there needs to be more ways to earn Overwatch Coins. That being said, we all know how free-to-play games work. If Blizzard makes a bunch of $20 skins, people will buy them. The hope is that Blizzard will reinvest that revenue back into the game so that we don’t have to replay Lucioball or Mei’s Snowball Offensive for the umpteenth time. We’re going to get five or six heroes a year instead of two or three. We’re going to get new maps, new game modes, and a whole new PvE story experience. Overwatch needs to change and grow all the time to keep people playing. The original wasn’t built to be that game, but hopefully Overwatch 2


The string of failed franchises adopting this business model should have been a sign that it won't work for every game. But this is Activision we're talking about and learning things isn't one of its strong suits. So because the method of unending sequels has worked for Call Of Duty, Activision applies the same strategy to all of its games. Hence why Overwatch 2 exists even though it should


Losing a tank opened the door for major, much needed reworks to a lot of heroes. Tanks like Reinhardt and Orisa now have more utility and survivability since they have to tank for Performance Issues the entire team, while shield breakers like Bastion get to take a step back and fill a different role. I’m not suggesting that every character is perfectly balanced now, but I see so many improvements already. It’s hard not to be excited about the new Overwatch meta. A shakeup like this was never going to happen without a title cha

Overwatch getting shuttered and Stadia getting taken behind a woodshed isn’t the apocalypse. Most titles on Stadia already exist elsewhere and Overwatch 2 appears to be a real video game. This isn’t the end of all things. You can be excited about Overwatch 2 while still admitting it’s a crappy way to treat fans. The suits at Blizzard and Google (I know it’s "Alphabet" or whatever now, but come the fuck on) don’t care about you. Maybe that’s a cliche, but it’s worth remembering because it’s going to only happen more as the "take the money and run" strategy plays out. They’ll promise and swear that your purchase will be good and playable for the foreseeable future and then take that shit away the moment it’s convenient.


You got a myriad of branching pathways and areas to flank, defensive positions, and high-ground walkways and platforms where snipers, Bastions, and Torbs can set camp. The map is elaborate enough for veterans to exploit but palatable and closed-in enough for newer players not to feel overwhel

Just because a sequel exists doesn’t mean I don’t want to play the original. When Warcraft 3 came out, I didn’t want Warcraft 2 erased from existence - even if Warcraft 3 had more content. When I play Smash Bros. Ultimate, I don’t wish Nintendo would break every copy of Smash Bros. Melee with their bare hands. Let me repeat that: even when a new game contains all or most of the content of a previous game, that doesn’t mean the previous game should have a bullet put in the back of its head. Especially if there are fundamental differences in the way games play out. Smash. Bros Ultimate may have the content of Melee, but the two feel different.


I can tell you firsthand why this is a huge blunder from Blizzard. I used to play a lot of Overwatch. It became a nightly ritual to log on, meet up with the large group of friends who gathered online to play, and run through multiple rounds of competitive matches. One of the reasons why we all kept playing was because the game felt like it was always changing. We'd get a new character like Sombra or Orisa. Or a new map would be added to the rotation. Or we'd get a big seasonal event that would add in a new game mode and a bunch of unlockable skins. It felt like a game that kept giving and giving more so than any other game I'd played at the t


The hero shooter is a relatively new twist on the first or third person shooter genre. It's typically defined as a game where you have a selection of characters to choose from, all of which have different roles, classes, or abilities that can help your team win the game. These games are usually team-based, and have elements that are commonly found in MOBAs, such as lanes, payloads that need to be pushed, or points that need to be captu


A lot of games tried to emulate Overwatch , and while some like Paladins have managed to stay afloat, there are not a lot of others who have had the same level of success. Apex has broken the mold, as it's a hybrid of two popular genres mashed into one. Taking the idea of playing as your favorite character and having to survive to get your chicken dinner is a brilliant tw


But once the sequel was announced the well started to dry up. We used to get three new heroes every year. In 2020, we only got Echo and she was confirmed to be the last new hero until Overwatch 2 arrives . We also used to get some new maps every year, but we only got Havana in 2019 and Kanezaka this year (and that's a deathmatch-only map so who cares about that.) Even the events have felt half-hearted as they've added nothing but new title screens with some old modes recycled and maybe slightly retooled. The only reason we even get new skins anymore is so Blizzard can still rake in that sweet lootbox mo

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