To be incredibly brief, the first episode of Thus Spoke Kishibe Rohan is about one incredibly lucky man who deserves absolutely nothing, and tells Rohan all about it whilst sat in a confessional booth. This man meets a homeless person, then promptly treats them like garbage, putting the starving man to work, and swiftly killing them with some literally back-breaking labour. The only upside to all of this is that he is now forever cursed by an antagonistic Stand that swears to take revenge at the happiest point in the man’s l
As far as Fable games are concerned, Fable 3 has always been a bit of an ugly duckling. On one hand, it’s difficult to follow in the footsteps of a game as universally beloved as Fable 2. On the other, it’s especially brave to look at those footsteps stretched out in front of you and say, "Actually… I reckon I’ll walk the long way home."
Announced back in May of last year and currently slated for a 2021 release, many had expected Deep Silver to provide a closer look at its upcoming sci-fi adventure game, Chorus . The last real update came at Gamescom 2020 and, as it wasn't among the list of games de-confirmed by Koch Media ahead of the event , Chorus seemed something of a certainty for the company's E3 2021 presentat
Though it certainly had its moments, some may find it hard not to feel just a little underwhelmed by everything that E3 2021 had to offer . Going into the expo, there were scores of big titles that could theoretically have made an appearance and yet the majority of them failed to even get a mention, let alone a trailer. It's possible that the gaming community's expectations were a tad higher than they should have been, but there remains a sense of disappointment lingering in E3's wake nonethel
The pairing of an incredibly rate of fire and an augment that shreds through foes, The Red Dragon absolutely has the highest damage-per-second potential of any ranged weapon in the game. This magnificent pistol is acquired by scoring 175 points at the Westcliff Shooting range, which is no easy feat to compl
During Fable II, the player can find a house in Bowerstone Old Town called "The Invisible Hand." They learn that it's the base of operations for a group of thieves. However, economically-minded fans might have caught on to the fact that the "invisible hand" is a term used to describe how an economy self-regulates its
I agree that Fable brings a distinctly single-player narrative experience to mind. Knocking the shit out of Lucien Fairfax is something you want to do on your own terms, in your own space. But despite Fable’s story being good, the best bits were always the parts you got to experience with other people. I didn’t start a new game very often because all I wanted to do was to stay massively overpowered and wreak havoc on Albion with my pals without having to worry about any repercussions. That being said, there eventually came a time and place where I thought, "you know what? Maybe three months of (literally) farting around Fable 2 is enou
Simone's grave reads "S. Carter, gave his life that Albion might live," and Dene's reads "D. Carter, ever unconvinced there is life before death..." The Carter Brothers were the original creators of Fable, but have left the company since the last game's release. It's anybody's guess whether a tribute to them will appear in the next installm
Fable 3 is ten years old today. It’s not as good as Fable or Fable 2 — if you can try here’ve read this far, you’ll know that isn’t the argument I’m making. The argument is that Fable 3 is an oddly unique game. Ten years later, I’ve yet to see anything remotely like it, and I think you’d be hard pressed to find something that is more unanimously ambitious than it is. Yes, there have been more impressive art styles. Yes, I’m sure another game has a far better skill system. But as a whole, nobody ever told the people making Fable 3 that actually, what they were doing was a bit too much. Actually, maybe more is not better. Actually, we can have property management and an entire monarch simulator lapped onto the end of an industrial revolution/medieval fantasy hybrid RPG, but come on. Do we really need full animations for baking pies and dog tricks? "Of course we do," came Lionhead’s resounding response in my imagination. "Otherwise it wouldn’t be Fable."
Honestly, I called Fable 3 shite after I finished it at 14, despite voluntarily pumping about 50 hours into it. "This is so bad, I’m going to keep playing it. I hate this game, no I can’t go to bed yet." I think there was always something drawing me to it, no matter how much I tried to dislike it for not picking up from directly where Fable 2 left off and featuring all of the exact same characters. And now, ten years later — I just wish more people talked about it, because I still think people have yet to fully appreciate how genuinely ambitious it all was.
I’ve been a diehard Fable head for years. I even wrote an ode to the much-loathed but actually-very-interesting Fable 3 a couple of weeks ago. I know Fable 3 was weak in loads of ways, but it experimented with some weird shit, and I can respect that. Plus we’ve always got Fable 2 as a bonafide Perfect Game, so I don’t mind if Fable 3 isn’t the most replayable experience ever designed. Anyway, I digress — Fable 2 co-op was brilliant, wasn’t