In Fable III, the player can discover a retirement home for Demon Doors behind a Demon Door in Mistpeak Valley. These Demon Doors have been a staple of the series ever since the first game. The ones in this old-folks home ramble aimlessly at you, but one Door, in particular, may catch the eye of some fans. It's the Brightwood Demon Door that players met in Fable
The first playthrough is always magical, but the subsequent playthroughs can be a real drag, especially in the first areas of the game. The initial quests are fun, https://www.advgamer.cc/ but pale in comparison to what comes after the first few ho
A character that is more prone for betrayal as well could give an incentive for the player to kill them, even with every system that currently marks that as the absolute last option that should be taken. So now the player chooses, kill a traitor for the greater good, because they're too much of a risk to be left alone, or try to reach out to them again with the possibility that they could cause more damage. This is exactly the kind of tough choice that Kojima Productions is known for forcing into its narratives, but could have an even stronger effect by making the decision completely up to the pla
Given the systems present in Death Stranding , as well as the overarching narrative of connecting the world and connecting with others, any character interactions should be given the chance to have positive effects. Even the incentive not to kill the Mules and Demens that try to kill or stop the player could be maximized on with the ability to recruit them, though there may be a give and take with some of them. Then, aside from the new ways that this could allow for NPC interactions, recruitment could completely remake the development of new gear in Death Stranding
Bill Willingham: I certainly hope that the excitement is there for Fables readers, new and old, and yes, I have quite a bit of excitement too. My part of the new Fables story is already done. All twelve of the new issues have been written, so I am already past the "can I do this?" stage. Now I get to experience the great part of seeing the penciled and inked pages as they come in, then relive that moment of discovery when the colors come
BW: Mark Buckingham was my chief worry about this project. I didn’t want to do it without him, but I didn’t know if he’d be available. The often-frustrating reality about our business is the best of the best artists keep pretty busy. They aren’t just sitting around waiting for me to come along, so I was plenty worried about what we’d do if he wasn’t available. And let’s be honest: Mark Buckingham is the second-best artist working in comics to
There's clearly already a good amount of shared structure between Death Stranding and Metal Gear Solid 5: The Phantom Pain , the last game in the series developed by Kojima Productions. However, with as much DNA as these two titles share, there is one feature that isn't common between the two that Death Stranding 2 should chan
The current system for gearing up for a delivery in Death Stranding already feels like it's been stripped straight out of MGS5 , with a blank void to prepare weapon, vehicle, and additional equipment loadouts. It's a great way for players to get ready for missions and adventures through Metal Gear Solid 's open world , and translates perfectly into attempting to travel through dystopian America. However, one benefit that MGS5 has over Death Stranding in this way is that the player has more control over what they can bring thanks to the ability to research and develop their own g
BW: It does pick right up where issue 150 left off. In the first issue we meet a couple of new characters, and reconnect with some of the old and beloved ones. It follows the Wolf family, who’ve decided it’s time to move back to Bigby’s old stomping grounds (which is where the title "The Black Forest" comes from), and it also follows a Fables character we expected not to see again, as she navigates our world which used to be the mundy world, but is now a place of unleashed wild magic. The story’s about growing up, adapting to new ways, and letting go of old things that are past their t
The Maelstrom's direct counterpart is the legendary golden cleaver dubbed The Rising Sun. This Aztec inspired cleaver, that resembles, well... a rising sun, does increased damage to evil enemies and is acquired by donating large sums of gold within The Temple of Li
This is a bit of a heavy topic for a game to take, but Death Stranding 's best moments come from jumping into really tough situations, like Higgs' backstory and the Chiral Artist's relationship with the Junk Dealer. The same situation might not work as well with Demens, considering the ideological difference there not being something that can be so easily handwaved with a "because video game" mechanic. However, including these enemies can open up for new options that only some players might even see by the end, but could have a huge impact on the experience and perception of the game wo