Coming to Call of Duty Mobile shortly after launch, the game’s Zombies was quickly removed after failing to meet the quality standards of TiMi Studios. Despite this failure, a recent Call of Duty Mobile survey has hinted that the co-op mode could be returning after an absence of over a year. While there is good reason to be excited about this possibility, there are several things that will need to be done differently to make the second attempt at Call of Duty Mobile Zombies a succ
As with any other successful Call of Duty Zombies game , providing a good map lineup will be crucial. While Call of Duty Mobile can do larger maps, as shown by the game’s battle royale content, focusing on balancing and keeping the mode’s personality intact should come first. As such, Call of Duty Mobile Zombies should start small, bringing in proper versions of the Call of Duty: World at War maps. Not only has Shi No Numa been in the game before, but Nacht Der Untoten was finished and ready to go before the mode was taken away. As such, only Verrukt and Der Riese would need to be added to complete the original map lin
Despite the comedic name, the Clown brings a lot of devastation to the battlefield. However, unlike other classes with new weapons and offensive offerings, the Clown has very useful utility skills that maximize Mobile 's unique Battle Royale feature: zombies. Anti-Zombie, their first skill, reduces the range of zombie aggression towards the player. Thanks to this skill, Clowns can traverse a battlefield of zombies without attracting their attent
Aside from a lack of high round gameplay options and no map pool to choose from, the Zombies content that was available in Call of Duty Mobile was nothing like the original versions of said content. For example, the mode launched with the Shi No Numa map from Call of Duty: World at War . An early map that introduced hellhounds and had a fairly simple playstyle, the flow of the map was damaged heavily by the inclusion of Zombies mini bosses like the Avagadro from TranZit, Brutus from Mob of the Dead, and Napalm Zombies from Shangri-La. Not only did these enemy types make no sense on Shi No Numa, but they hurt the map’s tone and aesthetic, something that was already damaged due to some over-the-top original boss enem
Medical Station, their second ability, lets Medics release a mobile medic machine that provides AOE heals to the Medic and all allies inside its blue circle. Medics don't necessarily need to use Medical Station during a battle, but it's a must-use after confrontations. After all, squads can enjoy replenishing lost HP while looting the surrounding a
One of the core issues with Call of Duty Mobile Zombies was its use of limited time content. While cycling out battle royale content or multiplayer maps makes sense, doing the same with Zombies content did not sit well with fans of the mode. Not being able to choose which map to play on goes against a lot of what Zombies was built upon, as it quickly strips variety from the mode. Worse, survival time was limited, meaning that players could only reach a maximum of 3 hours of playtime before a match was ended. This system was incredibly flawed, as it made leaderboards pointless and gave players an early round
The introduction of the Shorty in Call of Duty: Mobile brought joy to the hearts of short gun lovers. Although it was just click the next web site introduced, the Shorty quickly earned itself a spot amongst the best secondary weapon in the game. Shorty's stats make it an efficient weapon for a rapid kill in fast-paced matches that require quick reflexes. The Shorty, however, is best used for close-range combat because of its high dam
A simple way to find the best sensitivity for a player is to start from low sensitivity and gradually increase it until you find out what works best. Another way players use to find sensitivity is to look for a sensitivity that allows a smooth 180 degree turn when swiping from the middle to the end of their device scr
Rated at 33, the AK47's damage rating is amongst the highest in the entire game. The sky-high damage rating is somewhat nerfed by very high recoil, which makes it fairly difficult to hit enemy targets with consistency. Players who choose the AK as their primary weapon should focus on attachments that will reduce recoil as much as possi
Though the SMRS might not be every COD: Mobile player's favorite option, it sure is a very efficient weapon during combat. The rocket-propelled grenade launcher packs insane damage, one shot from it is more than enough to put an opponent out of commission. The SMRS is a very lethal weapon in the right hands and though it carries just one ammo (making it the weapon with the least ammo) it is capable of causing great harm when used correc
Other little touches, such as additional Call of Duty Zombies Operators and the inclusion of hidden songs, would only make the mode go over better with fans. The original Call of Duty Mobile Zombies mode was full of wasted potential, but this time, TiMi Studios knows exactly what it needs to do to succeed. With the prospect of playing a premium CoD Zombies mode on the go being so appealing, such an opportunity seems too good to pass