On a related note, Henderson briefly touched upon the topic of free-to-play. Lately, it’s becoming more common to see paid games implement some sort of free-to-play extension on the side, such as Call of Duty: Warzone and the multiplayer for https://Battlefield2042hq.com/ Halo Infinite . And with EA and DICE potentially adding a battle royale mode to Battlefield 6 , it led Henderson to wonder, "could EA and DICE be planning a F2P Battlefield experien
This shouldn't discourage DICE from pursuing a battle royale in the future, and with another Battlefield game confirmed for 2021, it'd be worth another shot. That being said, assuming there is another Battlefield battle royale in the pipeline, there's going to be some stiff competition for future battle royales. Mainstays like Fortnite and Apex Legends have still stuck around to this day, evolving and changing with consistent support and dedicated fanbases. Even Call of Duty has proved with Warzone that established franchises can succeed in the genre as well, so long as the innovations is th
Battlefield may have a hard time keeping up because of Call of Duty 's flexibility. Call of Duty: WW2 and Infinite Warfare are two different kinds of games, even though they're both under the Call of Duty series. Battlefield can only change their style a little, and has to keep to realistic combat. Players like Battlefield for its detail and realism , meaning if EA goes away from that, there is a chance it could be just another total failure of a game. Nonetheless, going for possibly a more futuristic style of gameplay or something the FPS community hasn't seen before could be what Battlefield needs to stay popu
Battlefield needs to reinvent its image , and that could be as simple as looking to the past to inspire the future. The Bad Company games in particular would be a good start, as these games never truly took themselves seriously. Even though Bad Company 2 eschewed a lot of the silliness from the first game, multiplayer in Battlefield: Bad Company 2 was the right balance of simulation vs. fun factor. Battlefield could definitely use a dose of that nowadays, especially after Battlefield
To do this, Battlefield needs to capitalize on what makes it special , come up with a unique and defining feature, or even both. One major thing that Battlefield still has over every other shooter out there is the sheer destruction the Frostbite engine is capable of. Destructible environments have been a mainstay for the franchise since Bad Company 2 , but it's become such a non-factor in recent entries. Emphasizing how destruction can change Battlefield 's battle royale would be a perfect integration of core mechanics with things like mortar strikes, more vehicles, anything to dial in on the chaos Battlefield does b
One of the defining aspects of Battlefield since the beginning has always been destruction. The mechanics have iterated and changed over the years, but in more recent titles in the franchise, destruction seems to have unintentionally become less important. Games like Bad Company and Battlefield 3 used to employ destruction in a functionally relevant manner, making the mechanic an integral part of the environment design. Playing Rush in Bad Company 2 generally meant blowing holes into M-COM stations to breach and set a charge, or even take the whole building down if that's more via
Nowadays similar functionality is available in newer Battlefield games, but it feels more like an add-on than a prominent gameplay mechanic. Sure, you can still make holes in walls with your favorite explosive ordinance, but it's generally in service to just converting a wall into a doorway. There's no more purposeful destruction like in previous Battlefield titles . A prime example would be Bad Company 2 's Arica Harbor map, which has a city section densely populated with buildings. On the second attack wave of Rush, the attacking team largely has no proper sightlines without damaging or taking down most of the buildings. The game literally encourages the attacking team to utilize destruction to open up the map more and force an advantage over the defending t
If EA manages to impress gamers with the upcoming Battlefield game, and Call of Duty manages to keep its success with Black Ops Cold War , the debate of which FPS game to play could come back to light. Call of Duty will be challenged to keep coming up with more great ideas to keep their fans hooked. Firstly, though, Black Ops Cold War will release first sometime in November. _Battlefield 6 _ doesn't have an exact release date yet, and won't be coming out until sometime next year, so they have some time to plan and adjust if need
Even if Battlefield 5 as a whole lost steam pretty quickly, Firestorm became twice as irrelevant regardless. While Firestorm did receive some initial praise critically, future updates didn't make any significant changes to the battle royale's balance or content. Generally the opinion of Battlefield fans was that they honestly just didn't want a battle royale from Battlefield 5 , and none of the loot or the mechanics helped sway that opinion. The worst was when Battlefield 5 updated the time-t0-kill across all multiplayer modes , which apparently was never properly implemented in Firestorm. With the increased health and rebalanced weapon stats for multiplayer, the changes spilled into Firestorm presumably without testing. Players nearly became impossible to kill with Firestorm's different health stats compared to regular multipla