As for the crunch that will be retained, Iwiński told Kotaku "We’ve been communicating clearly to people that of course there are certain moments where we need to work harder—like I think the E3 demo is a pretty good example" and Badowski said "sometimes we have unique specialties, very unique people, and you cannot clone them. We need them to work on highly specific things. And we need to ask them to spend more time on something highly specific because there’s no other way to do
Rockstar just released its new Showdown mode, "Plunder," within the world of _ Red Dead Online , _ pitting teams of four against each other in a fast-paced battle to collect the most supplies through any means necessary. Now you can plunder your way to victory with some of our tried-and-tested tips and tri
Rumors of an upcoming Switch port of Rockstar’s recently-released Red Dead Redemption 2 were all but put to rest a few months ago when the now-retired Nintendo of America president Reggie Fils-Aime announced in an interview with Hollywood Reporter that the game wouldn’t be making an appearance on the hybrid gaming machine. Though his statements seemed pretty finite at the time, speculation concerning RDR2 on the Switch has once again stirred thanks to an Australian Target shopping catalog
"We’re known—let me be humble for a moment here—we are known for treating gamers with respect...And I actually would [like] for us to also be known for treating developers with respect." Iwiński stated. He went on to say that "We’ve been working toward it for some time already...but we want to be more humane and treat people with respect. If they need to take time off, they can take time off. Nobody will be frowned upon if this will be requested." Badowski also highlighted that there are personal motivations for this change as well: "We are getting older, and most of the people who are responsible for crunch, they have families, little kids, and they feel exactly the sa
Spoils of War is a team-based mode for up to sixteen players (just two can play, but that’s far less dramatic). While wild west-style gunfights are always fun and dramatic, the action here is a little more cerebral than your average straightforward deathma
"Absolutely. We’d love for it to be there. But again — and this is where there needs to be an understanding of just the development process — Red Dead has been in development for years, time that predated any communication of Nintendo Switch. So, from the developer’s mentality, they need to move forward and finish the game they’ve been working on and then be in a position to look at other opportuniti
The kicker here seems to be that, while audiences would no doubt be extremely receptive to a Switch translation of the record-setting game, it might not be all that feasible. While AAA titles like 2016’s Doom and Wolfenstein II: The New Collossus have received Switch ports, games as visually detailed and ambitious as RDR2 are few and far between on the system. It may be true that Nintendo managed to cram something as expansive and marvelous as Breath of the Wild onto a Switch cartridge, but the fact remains that, were Rockstar’s game to come to the console, it would likely come with more than a few caveats and restricti
What the devs need to do, then, is inject that same magic into Red Dead Online . At the moment, it just isn’t performing to the standards that the main game deserves, floundering in comparison to GTA Online . Still, it’s very early days for the service, and Rockstar is working on introducing all kinds of interesting new modes to keep players engaged. Let’s take a look at the latest
That’s a huge deal for the Big N, there’s no denying. The issue in that department, though, is that their hardware just cannot compete with the PS4 Pro and Xbox One S. You can’t expect it to, and it isn’t intended to, but there it is. The reality is that some of the bigger and more ambitious multi-platform titles would just be too much for the Switch, without some hefty compromi
Overall, CD Projekt Red believes that the final stages of the highly anticipated Cyberpunk 2077's development will "be better than The Witcher ’s finishing period" in terms of crunch. While this all sounds great on paper, Kotaku also highlighted that some crunch may still exist within the studio following this shift and that the development of Cyberpunk 2077 hasn't gone as smoothly as the general public may perceive it. One anonymous former CD Projekt Red developer even told Kotaku that "I’ve felt that there are hundreds of parallels that could be drawn between the story of the rocky development of Anthem and the story of the rocky and even-more-rocky-to-become development of Cyberpunk 20
The not so glamorous practice of crunch is one that has reared its head and come into the spotlight more than ever over the past year. Games like red dead redemption 2 treasure maps|https://reddeadwildland.com/ Dead Redemption 2 and Anthem specifically have been called out for having particularly rough development periods, though there are many other examples. In a recent interview with Kotaku, Co-Founder Marcin Iwiński and Cyberpunk 2077 Director Adam Badowski highlighted that CD Projekt Red, a studio that actually has a notable reputation for crunch within the industry, is taking steps to ensure the work-life balance of the developers there is more sustainable and that crunch isn't mandat